Don't ask for release dates around here
I know you're excited, I am as well, but asking for it isn't going to make it come any quicker.
Hi everyone sorry for the delay in responses and updates.
the mod has taken a major right turn for the good , basicly we have been going over all the content in ONS and ripping it apart and revamping, tweaking, and smashing the long standing bugs.
we are planning another update at some point in the near future but at this time we are not sure as we would like to make the next release 100 times more stable then any of the last ones.
One small request, please make sure barrel recoil exists on any tank cannons/artillery cannons/M2 machineguns/etc
If you need help with it, PM me.
Originally Posted by AASE
Well it seems that ONS is destined to be a continuous work in progress. Over time the ARMA 2 community dwindles as most players move on to other games, there aren't as many die hard fans that continue to play and wait for specific mods for years. With ARMA 3 just around the corner I believe the remaining ONS fan base will only be a few dozen or so. For the truly hard core ONS fans like those who belong to 7CMBG, continue to make the mod a 100 times more stable etc but for the majority of the community share what you have so more people can enjoy your work even if it is just a sub-set of the intended release.
my 2 cents
Hi Dragon we are well aware of this, and we are planning to move the mod to A3 once it comes out. we are hoping to get a public release out soon rather then later.
Still looking forward to ONS on ARMA 2 myself, as well as ARMA 3.
Private First Class
That's really nice to hear. I know I've been looking forward to ONS for a while now, and will really appreciate it. It's also nice to know that I can look forward to it in A3.
Thanks for your work
Warrior of Arma
Indeed good news!!
Edit: I'm dumber than a bag of broken keys but if there is any way I can help out (ie: testing, documentation, etc) just ask!!
Last edited by SavageCDN; Jul 17 2012 at 13:00.
Getting the old, ONS_Weapons requires addon INKO_Disposable. There must be something I'm doing wrong, because they're installed and in their own modfolders. Help would be very much accepted.
Don't worry about it. The inko addon changed its patch name in the config. But ons hasn't been updated to keep up with it. But it doesn't affect anything otherthan an annoying popup since the class names stayed the same
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