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Thread: ONS - Operation Northstar WIP

  1. #401

    Trying to add VOP sound capability

    Hi,

    I'm a noob modder and I've been trying to add VOP sound capability to ONS, could anyone give me an idea on how to do this? Any help would be greatly appreciated!

  2. #402
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by jack445 View Post
    Hi,

    I'm a noob modder and I've been trying to add VOP sound capability to ONS, could anyone give me an idea on how to do this? Any help would be greatly appreciated!
    You need to open their config files and make it so that their classes inherit the sound config entries from the BIS classnames instead.

    If you have no experience with Object Oriented Design, I suggest you do some research first so you understand the concept of object inheritance.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  3. #403
    Thanks! I'll look into that, hopefully it'll be an educational venture.

  4. #404
    Hi again,

    Well I've made some head way and learned how to open up the config files, but I can't figure out how to make the weapons inherit the sounds like you mentioned. I also am no sure where to find a tutorial that would teach me about object oriented design. Any links would be much appreciated,

    As well I decided to attempt to add ACRE to ONS with out any success, it works fine for all of the other armies, but whenever I try to add a radio to a Canadian soldier it does not appear in their inventory, could anyone shed light on why this might be happening?

  5. #405
    One would normally wish to get the permission of the addon maker before altering their files. Certainly, one cannot expect the mod maker to support unauthorized alterations.


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  6. #406
    My mistake! I didn't know that was proper etiquette. Unfortunately I have decided to move away from ONS for a bit, as I'm still trying to make stuff work with the USMC. I might as well start simple right? Maybe one day in the future when I come back to ONS I'll be able to modify the files without help. Again, my apologies for not asking permission first.

  7. #407
    Corporal
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    Jul 27 2010
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    ONS update News?

    It has been years since I've replied on this forum.

    I still play the ONS mod and I am wondering if there is any news regarding the next update that was 1st discussed around Christmas?

    I would like to suggest 1 soldier model without headgear at all. There are some easy to use mods that allow the use of custom headgear; helmets, berets, soft hats, etc. It is good for variety for CSOR guys Recce or in base camp.

  8. #408

    Soldier with no headgear

    It's easy to create a soldier with no headgear, I might create one before releasing...

    S.Morency
    ONS developer
    7CMBG.ca

  9. #409
    Warrant Officer Abs's Avatar
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    Quote Originally Posted by smorency44 View Post
    create one before releasing...
    That's usually the process.

    Abs
    My Projects:

    RHS Contributor | Former ONS Member

  10. #410
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    That sounds good smorency44, are we getting close to a release date?
    Considering ARMA 3 is Q3 or Q4 2012 I'd enjoy playing ONS mod for the next few months. I'm sure the mod is as good as most of the content already available meaning at this stage a few imperfections or not everything got done that you wanted would still be acceptable by the community.

    Release ONS please
    Last edited by Dr@gon; Jun 12 2012 at 13:09.

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