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Thread: PMC Apache v1.1 for ArmA 2 has been released!

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  1. #1

    PMC Apache v1.1 for ArmA 2 has been released!

    PMC Apache ArmA 2 v1.1

    This is BIS OFP/ArmA ported AH-64 Apache model. Purpose of this addon is to have simple, working and high performance Apache addon for ArmA 2. It comes with three different versions; multi role, close support and ground suppression.

    Multi role: 1200 rounds of M230 cannon, 38 FFAR's and 8 AGM-114 Hellfires.
    Close support: 1200 rounds of M230 cannon and 16 AGM-114 Hellfires.
    Ground suppression: 1200 rounds of M230 cannon and 76 FFAR's.

    (note; these screenshots are from ArmA (1), sorry).












    This is the first initial ArmA 2 release, I'm looking forward for feedback regarding bugs and other issues. If anyone is willing to help me tweak this further, withing the design goals (working, high performance) I'm willing to do so.

    Visit PMC Tactical and PMC Tactical forums as well as PMC Editing Wiki which also contains tutorials how to make OFP ports of your own as well other ArmA editing.

    Readme:
    Code:
    	PMC Apache
    
    June 5th, 2009. v1.1 initial ArmA 2 release.
    
    This is AH-64 Apache gunship helicopter addon for ArmA 2, ported from BIS OFP model (through Armed Assault). It comes with three variations, multirole, close support and ground suppression. Purpose of this addon is to have a simple, working and high performance Apache addon for ArmA 2.
    
    
    	Required Addons
    
    None.
    
    
    	Armaments
    
    Multi role: 1200 rounds of M230 cannon, 38 FFAR's and 8 AGM-114 Hellfires.
    Close support: 1200 rounds of M230 cannon and 16 AGM-114 Hellfires.
    Ground suppression: 1200 rounds of M230 cannon and 76 FFARs.
    
    
    	Classnames
    
    Vehicles
    PMC_AH64_closesupport
    PMC_AH64_groundsuppres
    PMC_AH64_multirole
    The crew is USMC_Soldier_Pilot class pilot.
    
    Weapon, Magazine, Ammo.
    PMC_M230, PMC_1200Rnd_M230_AH64, PMC_M230_ammo.
    PMC_FFARLauncher, PMC_38Rnd_FFAR, PMC_76Rnd_FFAR, PMC_FFAR_ammo.
    PMC_HellfireLauncher, PMC_8Rnd_Hellfire, PMC_16Rnd_Hellfire, PMC_Hellfire_ammo.
    
    There is also pair of Apaches found on the mission editor groups for easy placement.
    
    
    	Model, textures and sections
    
    This is BIS made OFP model, it was first ported to Armed Assault and now to ArmA 2. It has basically the same model except normal porting process changes have been made.
    
    There is last resolution LOD less than 100 points on all the models (multirole comes to 112 points with proxys, 64 without them, but proxys don't count so no problem). This quarantees high performance in any gaming situations (you can add many apaches and no FPS loss).
    
    Textures have been merged and the models now use only 3 texture in total, one for the airframe, one for cockpit and one for alpha transparent parts. There is normal and specular maps as usual. Last LOD of the model only contains 2 sections (two textures), which maybe in later date we hope to minimize down to just one (1) which would be the ideal setup.
    
    Damage textures are included as well as the model damageHide selections, when your apache is destroyed, weapons, crew and small other non moving parts are removed from the model bringing much more nicer destroyed look to it.
    
    
    	Errors
    
    There is no binarize errors.
    There is no arma.RPT errors (we've seen so far in our perhaps limited testing time).
    There is no ingame erros.
    
    There is however some bugs, like the rotors have some "artifacts" on the edges and bad texturing on cockpit glass edges. These we will hope to fix in the future versions among with other bugs that will be reported back to us (see contact info below).
    
    Most obvious flaw is that there is no shadow, only the hellfire missiles cast a shadow. If anyone is willing to help me how to close model (I know how to do shadow volumes, but closing an model is causing me headache), I would very much appreciate it.
    
    
    	Performance
    
    This is not high poly model with ultimate scripted features, so this addon is performing superbly without anykind of errors or slowdowns. You can place as many helos in the screen at one time that no practical mission would require that amount. Performance is good, there is no problems running these helos.
    
    Basically when this addon was ported, we had GAMEPLAY in mind, we don't care so much about the gizmos and gadgets and fancy "FX", but we do like 100% working and high performance addon.
    
    
    	Contact
    
    You can contact us in PMC Tactical forums. There is release topic for this addon located here:
    http://tactical.nekromantix.com/foru...p?f=31&t=21954
    
    You can also email us in spam me not
    
    June 5th, 2009.
    http://tactical.nekromantix.com/
    Snake Man, PMC.
    Download PMC_apache_arma2_v1.1.rar - 6mb.
    Mirror 1: PMC Tactical.
    Mirror 2: Armaholic.com.
    Mirror 3: Armedassault.info.
    Mirror 4: arma2base.de.
    We thank all our mirrors, more are always welcome.
    Last edited by Snake Man; Jul 19 2012 at 21:56.
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    PMC Tactical - Operation Flashpoint, Armed Assault and ArmA 2 addons / mods / missions.
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  2. #2
    Master Gunnery Sergeant Imutep's Avatar
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    Nice, give him a try tomorrow!

    Assault Mission Studio - German Mission Editing && Scripting Website

  3. #3
    First Lieutenant Manzilla's Avatar
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    Thanks Snake Man. An ah-64 is a nice add.

  4. #4
    Sweet, thanks Snake Man.

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  5. #5
    I would actually appreciate it if someone made an actual Apache LONGBOW <-- (Read, LONGBOW) version. Non-Longbow Apaches are incredibly rare these days, and that puts me off quite a bit from the idea of having an Apache in a modern warfare simulator like ArmA 2.

  6. #6
    Quote Originally Posted by NKato View Post
    I would actually appreciate it if someone made an actual Apache LONGBOW <-- (Read, LONGBOW) version. Non-Longbow Apaches are incredibly rare these days, and that puts me off quite a bit from the idea of having an Apache in a modern warfare simulator like ArmA 2.
    Depends on what you consider a "longbow apache". Longbow directly means it has the Longbow FCR which is infact not as common as you may think.

    Now now non AH-64D's are rare minus in some places, UAE, Greece, US Army, and Israel still use the AH-64A. (That's not to say they obviously don't have AH-64D's.)

  7. #7
    Quote Originally Posted by NodUnit View Post
    Depends on what you consider a "longbow apache". Longbow directly means it has the Longbow FCR which is infact not as common as you may think.

    Now now non AH-64D's are rare minus in some places, UAE, Greece, US Army, and Israel still use the AH-64A. (That's not to say they obviously don't have AH-64D's.)
    Yeah going along with NodUnit here, when i was Iraq, I worked with several aviation units, both Army Fixed and Rotary wing, my own Major was an Apache pilot (full filling his staff position slot to make LT COL.) anyway, according to him, in Iraq, the older pre-Delta (Longbow) Apaches are preferred, they have less of the new electronic systems (which have no use in Asymmetrical warfare) and therefore are lighter, more maneuverable, can carry more ammo an fuel, in addition to having higher heat/dust tolerances (though against Russian armoed units I guess i would want a Delta model Longbow too! (Block III if possible, they have integrated UAV control systems)
    The big thing that makes AH-64 D models so special is enhanced fire control for missile systems, and the ability to pass on targeting info to other Apaches who may not have LOS on target. In addition to enhanced radar systems

  8. #8
    Quote Originally Posted by maniac86 View Post
    Yeah going along with NodUnit here, when i was Iraq, I worked with several aviation units, both Army Fixed and Rotary wing, my own Major was an Apache pilot (full filling his staff position slot to make LT COL.) anyway, according to him, in Iraq, the older pre-Delta (Longbow) Apaches are preferred, they have less of the new electronic systems (which have no use in Asymmetrical warfare) and therefore are lighter, more maneuverable, can carry more ammo an fuel, in addition to having higher heat/dust tolerances (though against Russian armoed units I guess i would want a Delta model Longbow too! (Block III if possible, they have integrated UAV control systems)
    The big thing that makes AH-64 D models so special is enhanced fire control for missile systems, and the ability to pass on targeting info to other Apaches who may not have LOS on target. In addition to enhanced radar systems
    I think the real reasion the US do not use the Longbow radar on their apaches in afganistan (i know you said iraq) is because of the heat. Do to the hot air it makes it harder to take off with a heavy payload. Therfor they can take of with more weapons without the heavy radar so they choose the weapons.

    The UK doesnt have this problem because they customised their apaches with a more powerfull engine (and fold away roters so they can use them on ships. oh and a much better self defence system) therefor the UK apaches (Apache AH Mk 1) carriers the longbow radar in afganistan and the full weapons suit.

    It is said the US is thinking of buying the UK's engine and selfdefence system + adding a better gear system so they to can use the longbow in afganistan.

  9. #9
    The problem isn't the heat, it's the altitude. As such, it's not just about the engines, but the span of the rotors, etc. Even CH-47s are limited in Afghanistan due to altitude.

    One of the reasons the AH-64 has stuck with the GE T700 engines is to maintain commonality with existing equipment. The UH-60 also uses a derivative of the T700 engine. In addition, the latest T700 series which power the UH-60M (and Block III AH-64Ds), bring the power up to 2,000shp (1,490kW).

    Also, the radar has limited usefulness if you're not hunting armored vehicles.

  10. #10
    good to see you around Snakeman
    My streaming Perhaps catch me working on some addons.
    http://www.anrop.se Swedish ArmA community.

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