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Thread: V-22 Osprey Folded

  1. #1

    V-22 Osprey Folded

    Hi, I've noticed that in the Main Intro Screen [Main Menu + Carrier] that there are FOLDED V-22 Osprey on deck.

    Is this a place-able object? I've tried to search for the editor, but nothing.

    How would I go about to script this in the editor?

  2. #2
    This is what I found in the Utes intro folder:
    _xtype = [this,1] execvm "\ca\air2\mv22\scripts\pack.sqf"

    Put it in the init box.

  3. #3
    Private First Class
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    Author of the Thread
    Thank you. Works great.

  4. #4
    And how do we unfold them again?

  5. #5
    Private First Class
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    Use the same code, and replace [this,1] with [this,0] to unfold.

    To Fold
    Code:
    _xtype = [this,1] execvm "\ca\air2\mv22\scripts\pack.sqf"
    To Unfold
    Code:
    _xtype = [this,0] execvm "\ca\air2\mv22\scripts\pack.sqf"
    Animation in my opinion happens too fast.

  6. #6
    it's probably not meant for viewing.
    Click here
    Spoiler:

  7. #7
    And while we're at it, fold/unfold the AH-1Z:

    Code:
    _xtype = [this,1] execVM "\Ca\air\Scripts\AH1Z_fold.sqf"
    Code:
    _xtype = [this,0] execVM "\Ca\air\Scripts\AH1Z_fold.sqf"

  8. #8
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    Quote Originally Posted by MehMan View Post
    it's probably not meant for viewing.
    I'm pretty sure it is. It's step wise, and fairly accurate, just on overdrive lol.

    Ex.
    Rotor blades fold. Rotors tilt as wings rotate into closed position.

  9. #9
    this feature is great for a lock visual

    Vehicle locked = packed.
    Vehicle unlocked = unpacked.

    Saves time running to the vehicle only to find out its LOCKED

  10. #10
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    Quote Originally Posted by Junker View Post
    this feature is great for a lock visual

    Vehicle locked = packed.
    Vehicle unlocked = unpacked.

    Saves time running to the vehicle only to find out its LOCKED
    If you noticed. If it is in the packed position, it still works! lol

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