Poll: Plane / Heli Steering

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Thread: Option for Plane / Helicopter steering

  1. #51
    Quote Originally Posted by Yammo View Post
    MASSIVE UNCONTROLLED WHINE


    If you don't want to play it then fine...

    Bye

    Don't let the door hit you on the way out.

    Personally I think the flight model is "ok" for helis but there is definately room for improvement. Sudden loss of power in turns, massively unrealistic sink when it is least appropriate are just a few of the things that need looking at but these are just numbers which can be tweaked by BIS when they actually get the game working properly.

    To whine like you have here just suggests that you crave attention and you really don't have anything better to do.

    I've flown
    countless of hours of Black Shark
    Clearly you are a world leading expert in flight physics and helicopter handling. Maybe if you just wanted to fly machines that behave like Black Shark you should continue playing it?
    I refuse to enter into a battle of wits with you. It's against the rules of engagement to attack someone who is unarmed.

  2. #52
    Quote Originally Posted by S7_Mega View Post
    Errr, the Arma series has never claimed to be a flight sim.
    I don't think anyone is calling for a full-fledged simulator with wind-dynamics,
    rotor stalls and engine management, etc. But it's a great leap from "not being
    a simulator", to making helicopters feeling like playing Ms Pacman.

    My argument is:
    - ArmA makes my 100Euro joystic handle as if it was digital.
    If they promote it as a "Military Simulation", am I completely out on a limb
    if I *presume* it will take advantage of players who has a joystick? It's as
    stupid as if playing as infantry didn't support mouse-input.

    ---------- Post added at 04:24 PM ---------- Previous post was at 04:15 PM ----------

    Quote Originally Posted by TechnoTerrorist303 View Post


    If you don't want to play it then fine...

    Bye

    Don't let the door hit you on the way out.

    Personally I think the flight model is "ok" for helis but there is definately room for improvement. Sudden loss of power in turns, massively unrealistic sink when it is least appropriate are just a few of the things that need looking at but these are just numbers which can be tweaked by BIS when they actually get the game working properly.

    To whine like you have here just suggests that you crave attention and you really don't have anything better to do.



    Clearly you are a world leading expert in flight physics and helicopter handling. Maybe if you just wanted to fly machines that behave like Black Shark you should continue playing it?

    Oh, geezes...
    It's not MY fault you're bullied at school, so stop Trolling me.
    Complaining about promised / indicated properties of a product isn't whining.

    I like how helicopters move... The flow.
    While Black Shark does have that, flipping 50 buttons to get the thing started
    is a tad over the top. Also, I like the dynamics of "ground-armor-airsupport"
    which is why I played Battlefield 1942 for several years. Battlefield 1942 does
    not claim to be a "military simulation", yet the planes in this anchient game
    have more characteristics of real planes than the choppers in ArmA2 has
    anything with reality to do.

    So, when marketed as a "military simulator", certain criteria arizes. They
    willingly and knowingly marketed the product falsely since they know people
    like you will cry "whiner" when someone points out that the game does not
    deliver what the marketing promised.

    Q.E.D.
    Now go to bed, troll.

  3. #53
    Rofl.

    Personally speaking as someone who bought this product I find your standpoint to be completely bizarre. Arma 2 is very good at what it does especially considering the size and scope of the game. I am satisfied with the product as marketed regarding this issue as are many people. Please can you provide a specific example of where you think the flight physics/model for helicopters need changing?
    I don't remember a single advert that promised a completely realistic flight model for any aircraft in the game (please show me one) and I certainly don't think the flying is as far off reality as you're making out.

    Also, complaining generally isn't whining... The way you do it is.

  4. #54
    Seriously, Yammo, if you want a high-fidelity Helicopter-sim worthy of your X52/TrackIR-set, you have ONE option. One. And that isn't ARMA2. And you WILL have to deal with having to flip umpteen buttons to get off the ground.

    ARMA2 has, for a game that concentrates more on ground-based military warfare, and adequate flight-system. Could always be better, but it's adequate. Take the fact that ARMA2 models a horde of different weaponsystems, you see why they've had to cut a few corners in some areas in order to even get the game out the door within this century.

    And, as TechnoTerrorist303 said; This was never a game that promised a high-fidelity system of flight. It would be nice to have all the bells and whistles that DCS:Black Shark has, but they're not here, and this isn't DCS:BS.

    You'll just have to deal with it, or start modding.

  5. #55
    Quote Originally Posted by TechnoTerrorist303 View Post
    Rofl.

    Personally speaking as someone who bought this product I find your standpoint to be
    completely bizarre. Arma 2 is very good at what it does especially considering the size
    and scope of the game. I am satisfied with the product as marketed regarding this issue
    as are many people. Please can you provide a specific example of where you think the
    flight physics/model for helicopters need changing?

    I don't remember a single advert that promised a completely realistic flight model for any
    aircraft in the game (please show me one) and I certainly don't think the flying is as far
    off reality as you're making out.

    Also, complaining generally isn't whining... The way you do it is.
    I'm giving up speaking any further on the subject since people doesn't seem able to read.
    I was never asking for Black Shark to be implemented... But, whatever... I rather just not
    play the game at all. Hopefully I can indeed sucker some kid into buying the game from
    me.

    I'll just close with quoting another player giving his response on "GameSpot".
    (Note: OFP = Operation FlashPoint)

    User: Wobosh (Jul 27, 2009 1:34 pm PT)
    "Drawing a parallel with wooden carved models - IMO the OFP Blackhawk is
    as a 1:144th wooden carving that has at least the right shape, dimensions
    and general colour if lacking any kind of detail - and for the purpose it serves,
    that's perfectly adequate - but the ARMA1 / ARMA2 Blackhawk is as a 1:144th
    wooden carving ..... of a horse....
    - painted in VERY accurate Blackhawk camo patern tho!"
    http://www.gamespot.com/pc/action/ar...797&pid=952481


    "over and out"//Yammo
    Last edited by Yammo; Aug 25 2009 at 20:50.

  6. #56
    You say you would rather not play the game at all? Get out.

    Also I wouldn't complain people can't read when your knowledge of the english language is so limited you can't even construct a sentence properly...

    Your knowledge of radio protocol is also pretty limited.

    You don't really have much going for you do you?

    Sad to see you go? I don't think so.

    Also, the box says nothing about being a realistic flightsim... I think you're just imagining that bit.

    Good luck in finding your accurate trollercopter simulation, I'll stick to arma2 and the real thing thanks.
    Last edited by TechnoTerrorist303; Aug 25 2009 at 22:10.

  7. #57
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    long time ago when i used to play Jane's USAF i was tought to taxi at 25 kmph speed ...also in ofp it was real easy to taxi but i find it very hard to maintain that speed in Arma and Arma2 when taxing ! so you got my vote

  8. #58
    My GF used my PC earlier and to my horror I jumped in a heli and my joystick has been unplugged...

    No matter, keyboard is actually even easier to use.... -___-

    I really would like more difficult choppers, all choppers are near useless anyway as it is easy to track them with any MG or APC weapon and hit them over and over again at any range...

  9. #59
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    Chill the flames

    I'm using a Logitech Extreme 3D Pro.

    First, Ive spent a lot of time behind the stick of ultralights and small planes so im not totally blowing hot air.
    It seems to me that the flight model itself is great, not too simple and not so complex we all have to train for 2 years to fly a jet. But I HATE how ARMAII sees my joystick and how the throttle works.

    I have no control what-so-ever. I get almost no change in control from the ingame sensitivity and the analogue throttle doesn't work with my throttle slider. I've tried to make its own profile in the Profiler with no gain.
    Sometimes the game ignores the joystick input, sometimes I barely move it and I'm instantly upside down. Flight is impossible for me.

    It seems like the joystick is sitting ontop of a D-pad and randomly deciding when to push the buttons. It also seems that it only has 8 directions (left, right, up, down and up+right, up+left, down+right, down+left).

    I want to be clear, I'm not asking for full analogue. Just a decent 'digital' setting for a joystick. ie 16 directions with 4 levels of intensity, so I can turn sharp or soft as I see fit for the current situation.

  10. #60
    Private First Class Rex Ursus's Avatar
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    I am a pilot.

    The current controls are a joke. I use flight simulators to framliarize myself with airports and therefore know what a simulator should behave like as well.
    I really like the way infantry handles in this simulation but the flight controls are pitiful.

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