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Thread: ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]

  1. #641
    Quote Originally Posted by Wolfstriked View Post
    What Steam could do for us is to give us an option to download Combined operations as a seperate game.The DVD version installs in 10gig while my Steam install of A2 and OA is close to 20gig.I could use the free space.
    I agree fully. Technically they aren't out anything. We've actually paid more for the two separate games than the CO package. That would also alleviate ALL the problems of hosting Steam version servers and version conflicts.

  2. #642
    Quote Originally Posted by USMCLuke View Post
    I agree fully. Technically they aren't out anything. We've actually paid more for the two separate games than the CO package. That would also alleviate ALL the problems of hosting Steam version servers and version conflicts.
    +1
    ArmA 2 v.1.11.86734 (Steam)
    ArmA 2: Operation Arrowhead v.1.62.95248 (Steam)
    ArmA 2: British Armed Forces v.1.031 (Steam)
    ArmA 2: Private Military Company v.1.021 (Steam)
    ArmA 2: Army of the Czech Republic v.1.000 (Steam)
    Take On Helicopters v.1.05.90506 (Steam)
    ArmA 3: Alpha (Steam)


    My System:
    Spoiler:

  3. #643
    As it stands now, is there any way to run mods that are installed into the A2 steam folder as a mod for OA (steam version)?

    I find that I'm able to -@modname the commandline in OA for mods that I have installed to the OA steam folder, but not if those mods are installed to my A2 folder.

    The reason this would be nice is so that I could use mods for each instance (either A2 or OA) without having to install them twice. Given I already have roughly 10 gigs of mods, I'd hate to waste any more room :/ I'm mostly wanting to use some sound mods for explosions, impact sounds, etc etc.

    Thanks!

  4.   Click here to go to the next Developer post in this thread.   #644

  5.   Click here to go to the next Developer post in this thread.   #645
    the problem for mods lays in simple issue and that's unlucky character @ and long paths to expansion

    so fix goes here...
    this works nearly perfectly (some servers might show as red ? but most of them is joinable)

    for A2:CO on STEAM

    "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca"
    either add params at end of the line
    or add params to the "set launch options" like
    -mod=@CBA;@_island1;@namalks;@panthera;@isla_duala
    for beta A2:CO

    call "%_ARMA2OAPATH%\Expansion\beta\ARMA2OA.exe" "-mod=%_ARMA2PATH%;EXPANSION;ca" "-mod=Expansion\beta;Expansion\beta\Expansion" -noplash %1 %2 %3 %4 %5 %6 %7 %8 %9
    where as %1 you pass e.g.
    "-mod=@CBA;@_island1;@namalks;@panthera;@isla_duala"
    all mods dirs must be present in the A2:OA main directory

    no more stuck
    Attached Files Attached Files
    Last edited by Dwarden; Jul 13 2010 at 02:48.

  6. #646
    Dwarden all mods dirs don't need to be in A2:OA folder, you can use full path for mods that are in ArmA2 folder.

    This is my ArmA II : Combined Operatrions
    "-mod=G:\Steam\steamapps\common\arma 2;Expansion;ca;g:\steam\steamapps\common\arma 2\@cba;g:\steam\steamapps\common\arma 2\@sthud" -nosplash -noPatchCheck
    ArmA II:Operation Arrowhead
    "-mod=Expansion;g:\steam\steamapps\common\arma 2\@cba;g:\steam\steamapps\common\arma 2\@sthud" -nosplash
    PS! As you can see i can use addons from ArmA II folder into ArmA II:OA but some addons may not work.
    Last edited by MJK-Ranger; Jul 13 2010 at 14:28.

  7. #647
    Other than the _runA2CO.cmd, will there be a fix and is there an estimate?

    Yes I can load addons, but it would be much better to just dump them in the A2OA root and enable / disable them via Expansion.

    Would this be solved easily if Steam just could save A2OA in the same folder as A2? For those who have Steam for both games?
    Artificial intelligence is no match for natural stupidity

    NoPryl of Norway

  8.   Click here to go to the next Developer post in this thread.   #648
    ranger i can't suggest your solution as perfect because there is limit on the commandline maximum characters ...

    that's why symlink junctions are optimal

  9. #649
    Quote Originally Posted by Dwarden View Post
    ranger i can't suggest your solution as perfect because there is limit on the commandline maximum characters ...

    that's why symlink junctions are optimal
    Dwarden, yeah i know :S But you can use your latest cmd file and edit the runs:

    Your file:
    :runs
    "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca"
    And with my example(STEAM users/CO):
    :runs
    "%_STEAMPATH%\steam.exe" -applaunch 33930 "-nosplash" "-mod=%_ARMA2PATH%;%_ARMA2PATH%\@CBA;%_ARMA2PATH%\@sthud;EXPANSION;ca"
    Another example: CO:
    :runs
    "%_ARMA2OAPATH%\ARMA2OA.exe" "-nosplash" "-mod=%_ARMA2PATH%;%_ARMA2PATH%\@CBA;%_ARMA2PATH%\@sthud;EXPANSION;ca"
    As you can see i like to have @CBA and @sthud from my ArmA2 folder.
    I simple add %_ARMA2PATH%\@Your_MOD;

    It works for me
    Last edited by MJK-Ranger; Jul 13 2010 at 18:58.

  10. #650
    Is there any way to run RTE with the steam version of OA/CO?

    I saw this thread, but I can't seem to get it to work.

    Edit: Oh wait, just got it to work, didn't know I had to put "this addAction [""Start the RTE"", ""\ION_RTE\StartRTE_MP.sqf""];" in the init of my player. And I had to start @CBA, @CBA_OA, and @RTEditor with RTE Capture.
    Last edited by deathrat; Jul 14 2010 at 00:04.

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