ArmA 2 v.1.11.86734 (Steam)
ArmA 2: Operation Arrowhead v.1.62.95248 (Steam)
ArmA 2: British Armed Forces v.1.031 (Steam)
ArmA 2: Private Military Company v.1.021 (Steam)
ArmA 2: Army of the Czech Republic v.1.000 (Steam)
Take On Helicopters v.1.05.90506 (Steam)
ArmA 3: Alpha (Steam)
As it stands now, is there any way to run mods that are installed into the A2 steam folder as a mod for OA (steam version)?
I find that I'm able to -@modname the commandline in OA for mods that I have installed to the OA steam folder, but not if those mods are installed to my A2 folder.
The reason this would be nice is so that I could use mods for each instance (either A2 or OA) without having to install them twice. Given I already have roughly 10 gigs of mods, I'd hate to waste any more room :/ I'm mostly wanting to use some sound mods for explosions, impact sounds, etc etc.
only what works is when using the manual method from the A2:CO sticky
via junction symlinks
RealTimeChat ~ARMA2 in Your browser (w/o Java), RealTimeChat ~ARMA3 in Your browser (w/o Java),
irc.GameSurge.net/ARMA2 (external IRC clients) irc.GameSurge.net/ARMA3 (external IRC clients)
ARMA 3 Feedback Tracker: http://feedback.arma3.com/my_view_page.php
~100k fans @STEAM ARMA 2 + ARMA 2: OA + ARMA 3: + ~2k @XFIRE A2:OA
Follow my Twitter: http://twitter.com/FoltynD or my Facebook http://facebook.com/FoltynD
the problem for mods lays in simple issue and that's unlucky character @ and long paths to expansion
so fix goes here...
this works nearly perfectly (some servers might show as red ? but most of them is joinable)
for A2:CO on STEAM
either add params at end of the line"%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca"
or add params to the "set launch options" like
for beta A2:CO-mod=@CBA;@_island1;@namalks;@panthera;@isla_duala
where as %1 you pass e.g.call "%_ARMA2OAPATH%\Expansion\beta\ARMA2OA.exe" "-mod=%_ARMA2PATH%;EXPANSION;ca" "-mod=Expansion\beta;Expansion\beta\Expansion" -noplash %1 %2 %3 %4 %5 %6 %7 %8 %9
all mods dirs must be present in the A2:OA main directory"-mod=@CBA;@_island1;@namalks;@panthera;@isla_duala"
no more stuck
Last edited by Dwarden; Jul 13 2010 at 02:48.
Dwarden all mods dirs don't need to be in A2:OA folder, you can use full path for mods that are in ArmA2 folder.
This is my ArmA II : Combined Operatrions
ArmA II:Operation Arrowhead"-mod=G:\Steam\steamapps\common\arma 2;Expansion;ca;g:\steam\steamapps\common\arma 2\@cba;g:\steam\steamapps\common\arma 2\@sthud" -nosplash -noPatchCheck
PS! As you can see i can use addons from ArmA II folder into ArmA II:OA but some addons may not work."-mod=Expansion;g:\steam\steamapps\common\arma 2\@cba;g:\steam\steamapps\common\arma 2\@sthud" -nosplash
Last edited by MJK-Ranger; Jul 13 2010 at 14:28.
Other than the _runA2CO.cmd, will there be a fix and is there an estimate?
Yes I can load addons, but it would be much better to just dump them in the A2OA root and enable / disable them via Expansion.
Would this be solved easily if Steam just could save A2OA in the same folder as A2? For those who have Steam for both games?
Artificial intelligence is no match for natural stupidity
NoPryl of Norway
ranger i can't suggest your solution as perfect because there is limit on the commandline maximum characters ...
that's why symlink junctions are optimal
And with my example(STEAM users/CO)::runs
"%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca"
Another example: CO::runs
"%_STEAMPATH%\steam.exe" -applaunch 33930 "-nosplash" "-mod=%_ARMA2PATH%;%_ARMA2PATH%\@CBA;%_ARMA2PATH%\@sthud;EXPANSION;ca"
As you can see i like to have @CBA and @sthud from my ArmA2 folder.:runs
"%_ARMA2OAPATH%\ARMA2OA.exe" "-nosplash" "-mod=%_ARMA2PATH%;%_ARMA2PATH%\@CBA;%_ARMA2PATH%\@sthud;EXPANSION;ca"
I simple add %_ARMA2PATH%\@Your_MOD;
It works for me
Last edited by MJK-Ranger; Jul 13 2010 at 18:58.
Is there any way to run RTE with the steam version of OA/CO?
I saw this thread, but I can't seem to get it to work.
Edit: Oh wait, just got it to work, didn't know I had to put "this addAction [""Start the RTE"", ""\ION_RTE\StartRTE_MP.sqf""];" in the init of my player. And I had to start @CBA, @CBA_OA, and @RTEditor with RTE Capture.
Last edited by deathrat; Jul 14 2010 at 00:04.