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As it stands now, is there any way to run mods that are installed into the A2 steam folder as a mod for OA (steam version)?
I find that I'm able to -@modname the commandline in OA for mods that I have installed to the OA steam folder, but not if those mods are installed to my A2 folder.
The reason this would be nice is so that I could use mods for each instance (either A2 or OA) without having to install them twice. Given I already have roughly 10 gigs of mods, I'd hate to waste any more room :/ I'm mostly wanting to use some sound mods for explosions, impact sounds, etc etc.
only what works is when using the manual method from the A2:CO sticky
via junction symlinks
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the problem for mods lays in simple issue and that's unlucky character @ and long paths to expansion
so fix goes here...
this works nearly perfectly (some servers might show as red ? but most of them is joinable)
for A2:CO on STEAM
either add params at end of the line"%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca"
or add params to the "set launch options" like
for beta A2:CO-mod=@CBA;@_island1;@namalks;@panthera;@isla_duala
where as %1 you pass e.g.call "%_ARMA2OAPATH%\Expansion\beta\ARMA2OA.exe" "-mod=%_ARMA2PATH%;EXPANSION;ca" "-mod=Expansion\beta;Expansion\beta\Expansion" -noplash %1 %2 %3 %4 %5 %6 %7 %8 %9
all mods dirs must be present in the A2:OA main directory"-mod=@CBA;@_island1;@namalks;@panthera;@isla_duala"
no more stuck
Last edited by Dwarden; Jul 13 2010 at 03:48.
Dwarden all mods dirs don't need to be in A2:OA folder, you can use full path for mods that are in ArmA2 folder.
This is my ArmA II : Combined Operatrions
ArmA II:Operation Arrowhead"-mod=G:\Steam\steamapps\common\arma 2;Expansion;ca;g:\steam\steamapps\common\arma 2\@cba;g:\steam\steamapps\common\arma 2\@sthud" -nosplash -noPatchCheck
PS! As you can see i can use addons from ArmA II folder into ArmA II:OA but some addons may not work."-mod=Expansion;g:\steam\steamapps\common\arma 2\@cba;g:\steam\steamapps\common\arma 2\@sthud" -nosplash
Last edited by MJK-Ranger; Jul 13 2010 at 15:28.
Other than the _runA2CO.cmd, will there be a fix and is there an estimate?
Yes I can load addons, but it would be much better to just dump them in the A2OA root and enable / disable them via Expansion.
Would this be solved easily if Steam just could save A2OA in the same folder as A2? For those who have Steam for both games?
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ranger i can't suggest your solution as perfect because there is limit on the commandline maximum characters ...
that's why symlink junctions are optimal
And with my example(STEAM users/CO)::runs
"%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca"
Another example: CO::runs
"%_STEAMPATH%\steam.exe" -applaunch 33930 "-nosplash" "-mod=%_ARMA2PATH%;%_ARMA2PATH%\@CBA;%_ARMA2PATH%\@sthud;EXPANSION;ca"
As you can see i like to have @CBA and @sthud from my ArmA2 folder.:runs
"%_ARMA2OAPATH%\ARMA2OA.exe" "-nosplash" "-mod=%_ARMA2PATH%;%_ARMA2PATH%\@CBA;%_ARMA2PATH%\@sthud;EXPANSION;ca"
I simple add %_ARMA2PATH%\@Your_MOD;
It works for me
Last edited by MJK-Ranger; Jul 13 2010 at 19:58.
Is there any way to run RTE with the steam version of OA/CO?
I saw this thread, but I can't seem to get it to work.
Edit: Oh wait, just got it to work, didn't know I had to put "this addAction [""Start the RTE"", ""\ION_RTE\StartRTE_MP.sqf""];" in the init of my player. And I had to start @CBA, @CBA_OA, and @RTEditor with RTE Capture.
Last edited by deathrat; Jul 14 2010 at 01:04.