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Thread: High Command Module

  1. #1

    High Command Module

    Hi,
    how do I get it work?
    I tried the structure/discription on the bikpage several times but it didn't work.
    Maybe I forgot something, so what modules and objects must I place on the map to get it work?

    Thanks.

  2. #2
    This one's relatively simple


    Make your groups of men, say, one command group (you as the leader/player), two patrols, and a support/weapons group


    Then create Higher Command Commander Game Logic, and sync it to your player character

    Make two (or as many as you want) Higher Command Subordinate GL's, and sync this to the leaders of your groups (in this example, sync the patrols to one, and the support team to the other)

    Sync the subordinate GL's to the commander GL

    Start the game, and then press ctrl+space to switch to the higher command interface.

    It's a bloody great system, I only wish the artillery module was integrated in to it as well so you could command artillery under your control on the fly
    Last edited by DaveP; Jun 2 2009 at 09:35.

  3. #3
    Sergeant Major
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    ok thanks, I don't know that I must press ctrl+space.
    Yes its really nice and fun.

  4. #4
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by Raptor View Post
    ok thanks, I don't know that I must press ctrl+space.
    Yes its really nice and fun.
    Ahhh. That's why I never could figure out how to control the other groups in the Campaign.... ctrl+space, I never saw that in the Biki. After reading it over and over I'm shocked I never saw this.

    Thanks for the info.

    EDIT:
    Wow! What a great feature. It's good to see something like this.
    (God damn bananas..... again)

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  5. #5
    Say, can you have 2 High Command - Commander GL link together?

    eg.
    Commander0

    Commander1----------Commander2
    subordinate ---------- subordinate
    subordinate ---------- subordinate
    subordinate ---------- subordinate

    so that you could have a company, but as company commander, you only give orders to your platoon leaders. if it works, we can have real chain of command

  6. #6
    Quote Originally Posted by Mr_Centipede View Post
    Say, can you have 2 High Command - Commander GL link together?

    eg.
    Commander0

    Commander1----------Commander2
    subordinate ---------- subordinate
    subordinate ---------- subordinate
    subordinate ---------- subordinate

    so that you could have a company, but as company commander, you only give orders to your platoon leaders. if it works, we can have real chain of command
    To do that you'd set it up like this:

    Company Commander
    Synced to: GL Higher Command Commander 1


    Platoon Leader 1
    Synced to:
    GL Higher Command Sub 1
    GL Higher Command Commander 2

    GL Higher Command Sub 1
    Synced to: GL Higher Command Commander 1


    Fire Team 1
    Synced to:
    GL Higher Command Sub 2

    GL Higher Command Sub 2
    Synced to: GL Higher Command Commander 2


    Fire Team 2
    Synced to:
    GL Higher Command Sub 3

    GL Higher Command Sub 3
    Synced to: GL Higher Command Commander 2


    Fire Team 3
    Synced to:
    GL Higher Command Sub 4

    GL Higher Command Sub 4
    Synced to: GL Higher Command Commander 2




    That way the Company Commander commands the platoon leader, who in turn controls three fire teams.

  7. #7
    so you mean it is possible? that would be awesome...

    btw i dont have arma2 yet, thats why i asked.

    so to reconfirm, it's possible then?

  8. #8
    Quote Originally Posted by Mr_Centipede View Post
    so you mean it is possible? that would be awesome...

    btw i dont have arma2 yet, thats why i asked.

    so to reconfirm, it's possible then?

    I don't see why not

  9. #9
    Yep, that works fine for me. Great! Had tried it before in this way, but I think I had some group links slip in when they should all be syncs.
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  10. #10

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