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Thread: HALO, how to add it ?

  1. #111
    I shall not insult moderators
    Join Date
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    Quote Originally Posted by wevy View Post
    im wondering how to load a whole unit in a static c 130 with the proper sound and have them halo jump out of the back ramp of the c 130 n can this be done in a moving c 130
    Yes in a roundabout way as long as you are in the C130. The only C130 with a cargo space you can walk in is the static C130. If you look around there are scripts which attach it to a flying C130 and you get a good HALO effect. As you jump it deletes the static aircraft and the other moves away. Search and ye shall find.

  2. #112
    Hello,

    I would like to know where I can get this addon/script please?

    http://www.youtube.com/watch?v=SBfcNrLxMIY

  3. #113
    I shall not insult moderators
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    Quote Originally Posted by lavbo0321 View Post
    Hello,
    I would like to know where I can get this addon/script please?
    http://www.youtube.com/watch?v=SBfcNrLxMIY
    I don't think it was ever released, it's not a script, it's a custom addon.
    There is another here but do not bother the developer please as he has obviously had a lot to cope with during the past year, take it as is, it will probably be released in Arma3?:
    http://forums.bistudio.com/showthrea...ght=aduke+HALO
    See 1st post in that thread for images.

  4. #114
    Much appreciated!!

    Thank you, I will give it a try tonight. I am building a HALO/Jump school. It would be nice if the guys had some actual parachutes on thier backs LOL.

    S/F

  5. #115

    ai halo

    im sorry if this has already been answered previously but i am busy and dont have time to read through all the threads posted but how do you make ai's walk out of the back of a static c130? whenever i try to jump with them they just walk around and somehow walk through the walls of the c130[i have already tried setting waypoints]. so could someone please help me out on how to give my units the quote "green light" to walk off the ramp.

  6. #116
    JTK_HALO script by Kempco

    Includes custom dual purpose GPS, Bailout 02 simulation, and gear management system. Works in both single player (shown) and multiplayer (hosted and dedicated). Requires Arma 2 Operation Arrowhead and CBA. ACE however is strongly recommended ATM (More on ACE below). The Bailout 02 masks used in the script require the Desert Mercenaries and BlackOps addon by SchnapsdroSel. NOTE: The script does not require the Desert mercs addon, however the mask models will not appear on units wearing them if the addon is not used. The mask overlay simulating the mask outline will still show up. Also, if you are not Using ACE then the mask models will be neglected altogether as the script will not have an Identity to reference once the mask is removed. (Same goes for ACE users without their user configs set). The Non-ACE version is still a WIP. The script works W/O it, however parachute models are configured differently and you will not be able to switch your GPS mode when your chute is open.

    http://www.youtube.com/watch?v=yodv2eSsN0Q
    Last edited by Kempco; Oct 18 2012 at 22:50.

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