how can I add Halo in my mission
how can I add Halo in my mission
Sorry for my English but I am French and happy to be.
Now available on ARMA 3
VTS is a mission sandbox .
The mission dynamically pre-load every addons of your game.
VTS allow a Game master(s) to create multiplayers cooperatives missions in real time (players connected). with a lot of short cuts to make it simply & quickly.
You can play in MP or SP (Great mission to test new islands, new vehicles or to have a serious real-time editor).
It's really easy to use.
Trailer video (by l'etranger)
Demonstration video
Write this in a trigger
Regards IntruderName_of_Aircraft lock false;
Name_of_Player action [ "eject", BIS_MV22];
Name_of_Player setvelocity [0,0,0];
[Name_of_Player] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs";

Thanks, this works great![]()
Yes, it does work great! However, is there a way to make it so you can HALO after you respawn. Using the method Junker posted works great initially, but if you respawn and want to HALO or HAHO again, it doesn't work. Any help is appreciated.
Thanks,
Monty
it don't work for me because I don't want to use after ejecting a plane but after a setpos at 2000 meter
Try it this way, create a init.sqf in the mission folder which contains this:
[] execVM "bla.sqf";
And put this into the bla.sqf
while {true} do {
waitUntil {!alive player};
_p = player;
waitUntil {alive player};
_p = player;
_p exec "ca\air2\halo\data\Scripts\HALO_getout.sqs";
};
Using the above method, doesnt allow you to control the direction of your descent before opening you chute. Is there anyway of getting full HALO control using the setpos?