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Thread: How do I setup the UAV?

  1. #61
    When syncing the UAV terminal to an vehicle you can access the UAV contols when standing besides this vehicle..

    ..is there a way to access UAV control when riding inside the vehicle??

    thank you!

  2. #62
    Sorry guys, my question is how to make a flexible waypoint to UAV.
    When I use a UAV with module, it is always a square track.

    With module, it is useful to let player set the position of square, but now I need to edit a waypoint out of the control of player and I wish it could be a normal waypoint(not square).
    Ahhh...at least, how can I setPos for the center of the square with script? With this way, I can force the waypoint of UAV, even its square...

    How should I make it? THX.
    Last edited by Dragon Zen; Aug 6 2010 at 14:58.

  3. #63
    I'm having troubles with UAV and ULB modules with a dedicated server (A2CO).

    UAV - I, and other clients can access the UAV. The problem is that when the user clicks a point on the map to send the UAV to, the client gets teleported to the clicked position and becomes logged-out of the UAV.

    ULB - I, and other clients are not able to see through the view finder (stuck with 3rd or 1st person views). Clients are able to click on the map and have it move to the location but the user can't access the action menu to get out.

    Sure would be nice to use these features in MP.

    *Edit*

    UAV now works on dedicated server and I am able to control altitude. Problem I had was a pesky onmapClick command in one of my scripts.

    The solution to the altitude control was removing the hellfire missiles and launcher.

    Still unable to find a solution for the ULB.
    Last edited by EvilNate; Aug 14 2010 at 02:55.
    It’s almost D&D - someone creating a scenario for their friends to play. Only WAR, not elves.

  4. #64
    Additional Question again:
    when UAV destroy, there is a message box appear and game is stop, how to avoid this message?
    And, Is there a script code can make player out of that UAV screen??

  5. #65
    Tried the UAV module in OA today on a dedicated with a friend. We found the UAV initialized fine, could be assigned waypoints, etc.

    However when trying to fire Hellfire missiles, there would be an audio queue of a missile firing, and the ammo count decreased by one, but no actual missile was seen leaving the airframe or impacting the targets.

    Any thoughts?

  6. #66
    OK, several question, waiting for answer...

  7. #67
    Quote Originally Posted by Dragon Zen View Post
    OK, several question, waiting for answer...
    Yea, how much is a working UAV going to cost us?

    Supposedly they were going to be fixed in OA and there is even another UAV and a pack, however the mystery still remains and the wiki is unchanged.

  8. #68
    Bumping this for great justice.

  9. #69
    Quote Originally Posted by fatty86 View Post
    However when trying to fire Hellfire missiles, there would be an audio queue of a missile firing, and the ammo count decreased by one, but no actual missile was seen leaving the airframe or impacting the targets.

    Any thoughts?
    http://dev-heaven.net/issues/9089#note-7

  10. #70
    I cant exit the Pchela-1T. I have to identical setups in one mission (except names..) and the west predator works just fine but when I try the east pchela-1T I dont get the action to exit the UAV..
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

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