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Thread: How do I setup the UAV?

  1. #51
    Quote Originally Posted by Bellicosity View Post
    Any way to make the UAV shut up? If I disableAI "AUTOTARGET" it works but you cant target anything

    EDIT:

    Actually that does shut it up and you can still target things. Just when I tried it was insanely difficult to target things. Would point at tank A and target tank B way to the left of the screen.
    So where did you put this command? tried "this disableAI "AUTOTARGET" in the init line and also tried to make a waypoint and use it in the script line.

    I have the same problem. The UAV sees a enemy and when the bots see enemys while flying they start flying franticly and crash. Even though ive set it to fly 500 meters in altitude! So where did you put the command, please?

  2. #52
    Staff Sergeant
    Join Date
    Jul 16 2009
    Location
    San Antonio, Tx.
    Posts
    208
    How are you setting up the UAV? Did you create it in the Editor, and sync it to the vehicle/UAV Mod?

    Then in the INIT of the UAV place:

    PHP Code:
    this disableAI "AUTOTARGET" this disableAI "TARGET" this setCombatMode "BLUE";this setBehaviour "careless"

    That way the UAV will not try to divebomb it's targets.

  3. #53

    UAV works but not for non-host players in multiplayer

    I got 90% of all the UAV(MQ-9) functions working fine except that when I am hosting the multiplayer game on my dedicated server, I am the only player that can access the UAV terminal. All other players see "UAV Destroyed" when they try to access the UAV terminal. The UAV is still flying and doing fine when they get the "UAV Destroyed" message. Can anyone help me with this?

  4. #54
    this setPosASL [position this select 0, position this select 1, 1000];

    works to force start at 1000m or whatever altitude you select, note this is above mean sea level not Above Ground Level.

  5. #55
    Quote Originally Posted by UGLY58 View Post
    this setPosASL [position this select 0, position this select 1, 1000];

    works to force start at 1000m or whatever altitude you select, note this is above mean sea level not Above Ground Level.
    The UAV is not crashing, it is just that the message reads "UAV destroyed" when trying to access the UAV at the terminal. I tried your suggestion and nothing changes except the altitude.

  6. #56
    man when i die i cannot access the UAV terminal y???

  7. #57
    Quote Originally Posted by Karlo View Post
    I got 90% of all the UAV(MQ-9) functions working fine except that when I am hosting the multiplayer game on my dedicated server, I am the only player that can access the UAV terminal. All other players see "UAV Destroyed" when they try to access the UAV terminal. The UAV is still flying and doing fine when they get the "UAV Destroyed" message. Can anyone help me with this?
    For a slight correction above, no player can access an active flying UAV on my dedicated server yet.
    They can select the UAV in the scroll list but they get the message UAV destroyed while the UAV is flying fine.

    I would like to know if there is even 1 multiplayer coop dedicated server online that has a properly operating UAV system for the Chernarus map?
    Last edited by Karlo; Jan 26 2010 at 07:18.

  8. #58
    Quote Originally Posted by Karlo View Post
    I got 90% of all the UAV(MQ-9) functions working fine except that when I am hosting the multiplayer game on my dedicated server, I am the only player that can access the UAV terminal. All other players see "UAV Destroyed" when they try to access the UAV terminal. The UAV is still flying and doing fine when they get the "UAV Destroyed" message. Can anyone help me with this?
    I'm noticing the same problem

  9. #59
    A few questions:

    How do I get the MQ-9 to respawn when it gets destroyed?

    Please note I said respawn not launch, I've tried all the launch scripts and they launch it but I no longer have the option to control it on the terminal I launched it from.

    How can I have more than one UAV?

    I tried another setup but it doesn't show the UAV option on the UAV terminal, though it is exactly like the other.

    How can I target anything with it?
    Last edited by callihn; Feb 18 2010 at 15:49.

  10. #60
    I got same problem as Karlo.

    On my mp mission,I put UAV module,UAV(Pchela) and UAV terminal.
    I linked them with synchro-line and define module as
    Code:
    this setvariable ["rules",[west]];
    While it works well in editor preview,test it in dedi server fails anytime.
    UAV is still flying but mp player receive the message "UAV destloyed!"

    If no one knows solution,this might be bug actually.
    Last edited by Monotone; Feb 20 2010 at 03:55.

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