Page 4 of 9 FirstFirst 12345678 ... LastLast
Results 31 to 40 of 82

  Click here to go to the first Developer post in this thread.  

Thread: How do I setup the UAV?

  1. #31
    umm.... how can i create an empty vehicle or an empty UAV terminal? when im just placing a terminal i cant get an option when i press the interaction key.

  2. #32
    Quote Originally Posted by topeira View Post
    umm.... how can i create an empty vehicle or an empty UAV terminal? when im just placing a terminal i cant get an option when i press the interaction key.

    Step 1.) F1>>2x Click on Map
    SIDE: BLUEFOR; FACTION: USMC; CLASS: Men; CONTROL: Player; UNIT: Rifleman

    Step 2.) F1>>2x Click on Map
    SIDE: BLUEFOR; FACTION: USMC; CLASS: Air; CONTROL: Nonplayable; UNIT: MQ-9; SPECIAL: Flying or None (If NONE then makes sure the MQ-9 has adequate room on a runway to take off.)

    Step 3.) F1>>2x Click on Map
    SIDE: EMPTY; FACTION: USMC; CLASS: Warfare Buildings; CONTROL: Nonplayable; UNIT: UAV Terminal

    Step 4.) F7>>2x Click on Map
    UNIT: UAV

    5.) F5
    Left Click and drag a line from #1, #2, and #3 to the UAV Module (#4).

    Hope that helps.

  3. #33
    How do you control the UAV? Do you just use the same controls as flying a plane? Because mine isn't working

  4. #34
    I have a problem as well. Works great in editor but no option appears when moved to dedicated server.
    Maybe I could try to synch it with a "server" game logic as well?

  5. #35
    Quote Originally Posted by Cougar View Post
    How do you make the UAV respawn'able in MP ?
    I'm looking for an answer to this! I've been trying various techniques to get the UAV to respawn after it's been shot down, and I can get the UAV to respawn, but I can't get the UAV module to allow you to use it. Once the first UAV gets shot down, you can't use the ones that have respawned. I tried using SynchronizeObjectsAdd, but it didn't work. Does anyone have the solution to this problem?

  6. #36
    Quote Originally Posted by dogjones View Post
    I'm looking for an answer to this! I've been trying various techniques to get the UAV to respawn after it's been shot down, and I can get the UAV to respawn, but I can't get the UAV module to allow you to use it. Once the first UAV gets shot down, you can't use the ones that have respawned. I tried using SynchronizeObjectsAdd, but it didn't work. Does anyone have the solution to this problem?
    Sorry to bump this thread, but I'm still struggling with this. I can't find a solution that isn't going into the module and changing the code there (which I have no idea how to do!)

  7. #37
    Maybe this should work: Upon destruction of the first UAV, delete the logic. Respawn a new UAV and also create a new UAV module. Directly after you have created the UAV module, you have to synchronize them all.

  8. #38
    I also have the problem. Works fine if I host it from my PC or in preview mode, but when I upload the mission to my dedicated server, UAV terminal and HIGH Command Module cannot be activated. thanks

  9. #39
    Quote Originally Posted by TiGGa View Post
    Maybe this should work: Upon destruction of the first UAV, delete the logic. Respawn a new UAV and also create a new UAV module. Directly after you have created the UAV module, you have to synchronize them all.
    This is a good idea, however I can't find the classname for the UAV module. I am assuming I would use createUnit to dynamically create the UAV module?

  10. #40
    Quote Originally Posted by dogjones View Post
    This is a good idea, however I can't find the classname for the UAV module. I am assuming I would use createUnit to dynamically create the UAV module?
    im trying to figure out the same thing you have been trying to do. any breakthroughs yet?

Page 4 of 9 FirstFirst 12345678 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •