umm.... how can i create an empty vehicle or an empty UAV terminal? when im just placing a terminal i cant get an option when i press the interaction key.
umm.... how can i create an empty vehicle or an empty UAV terminal? when im just placing a terminal i cant get an option when i press the interaction key.
Step 1.) F1>>2x Click on Map
SIDE: BLUEFOR; FACTION: USMC; CLASS: Men; CONTROL: Player; UNIT: Rifleman
Step 2.) F1>>2x Click on Map
SIDE: BLUEFOR; FACTION: USMC; CLASS: Air; CONTROL: Nonplayable; UNIT: MQ-9; SPECIAL: Flying or None (If NONE then makes sure the MQ-9 has adequate room on a runway to take off.)
Step 3.) F1>>2x Click on Map
SIDE: EMPTY; FACTION: USMC; CLASS: Warfare Buildings; CONTROL: Nonplayable; UNIT: UAV Terminal
Step 4.) F7>>2x Click on Map
UNIT: UAV
5.) F5
Left Click and drag a line from #1, #2, and #3 to the UAV Module (#4).
Hope that helps.
How do you control the UAV? Do you just use the same controls as flying a plane? Because mine isn't working![]()
I have a problem as well. Works great in editor but no option appears when moved to dedicated server.
Maybe I could try to synch it with a "server" game logic as well?
I'm looking for an answer to this! I've been trying various techniques to get the UAV to respawn after it's been shot down, and I can get the UAV to respawn, but I can't get the UAV module to allow you to use it. Once the first UAV gets shot down, you can't use the ones that have respawned. I tried using SynchronizeObjectsAdd, but it didn't work. Does anyone have the solution to this problem?
Maybe this should work: Upon destruction of the first UAV, delete the logic. Respawn a new UAV and also create a new UAV module. Directly after you have created the UAV module, you have to synchronize them all.
I also have the problem. Works fine if I host it from my PC or in preview mode, but when I upload the mission to my dedicated server, UAV terminal and HIGH Command Module cannot be activated. thanks