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Thread: How do I setup the UAV?

  1. #11
    Warrant Officer
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    Cool, thanks I got it working, just too bad it's still kinda useless since there si no gyroscope.

    Oh man that gave me a silly idea. using the new attach feature and place the UAV terminal on a vehicle that you can drive around
    Sounds like a cool idea!

  2. #12
    You dont have to use UAV terminal, just take a empty vehicle (or object).
    I use a Kamaz utility truck for Pchela-1T.

  3. #13
    Quote Originally Posted by Shrademn'Yyhrs View Post
    You dont have to use UAV terminal, just take a empty vehicle (or object).
    I use a Kamaz utility truck for Pchela-1T.
    Thats great that it doesn't have to be a terminal, lets you create a sort of mobile command center with the HQ vehicles.

    I've encountered a bug with the UAV though, I was playing a mission on utes that was set to very early morning so I was using night vision goggles, when I'd activate the UAV it would continuously force my NV on which made the display very glitchy and unreadable, it worked fine in the daylight though, and I haven't tested it at night time when the player character has no NVGs.

    By the way, the UAV is not just useful for being able to look around, bring up the map while viewing its camera and any units it knows about will get highlighted with markers.
    Last edited by MechaStalin; Jun 3 2009 at 12:47.

  4. #14
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by Gaia View Post
    Info about UAV added to Biki:
    http://community.bistudio.com/wiki/UAV
    Just a dumb question here, something I've seen before but never knew exactly where I put the parameters.

    Per UAV Biki entry:
    Optional parameters

    Set variables to UAV manager with desired values:

    * name = <string>; - name of UAV (displayed in action menu)

    Example: BIS_uav_0 setvariable ["name","RQ-1 Predator"];
    Default value: empty string

    * rules = <array>; - Rule which defines which units with have access to UAV. Can be either list of specific units or whole side.

    Example: BIS_uav_0 setvariable ["rules",[west,allied_gue_1]];
    Default value: units synchronized in editor

    * areasize = <number>; - Size of terminal area (area in which custom action will be displayed)

    Example: BIS_uav_0 setvariable ["areasize",5];
    Default value: 10
    Where do I enter these examples? In the init line of the UAV module? Some where else? Sorry for such a basic question but I've never bothered to find this out.
    (God damn bananas..... again)

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  5. #15
    I can't get the uav to work in multiplayer for some reason.
    I added verything and i can access it, but my friend who joins (even though i linked his char also up with the manager, or he takes my character) can't use the action. I can switch to his character and he gets on mine, and still he cant use it, but i can. Something wrong with it?

  6. #16
    Provac, the Wiki says:
    "all linked empty (nonAI) objects serves as terminals. Units with access gets action once they are near terminals."

    Sounds to me like you can use any object, which might just allow for vehicles too. You could for example use a command LAV as an UAV station, which isn't that far from reality since often UAVs are carried and deployed from special vehicles.

  7. #17
    You can use any vehicle as a UAV terminal, but in order to get the UAV action the vehicle has to be completely empty.

  8. #18
    OK, so ive set up a UAV and can access it, how do i control it, to say, spy on a village?
    Royal Victorian Regiment

  9. #19
    There is any way to disable the night vision ?
    Last edited by Ashka; Jun 25 2009 at 05:31.

  10. #20
    Private First Class
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    An Idea, To be able to steer the uav more precisely Prepare chain of command Modules and sync the uav as a subordinate group. It Still circles aroud the Uav Modules ( the usual route) bot you are able to make it fly to the location you want and then it will come back to UAV Module default area


    Btw. Is there any posobility to make an object that is invisible for enemy ? i dont mean some stealth etc. I just want enemy units to ignore UAV as it is shot down all the time, and yes it's supposted to respawn but it does not, intstead i get a super long loading screen that never ends when i choose uav option.
    Last edited by mwsteve; Jun 8 2009 at 23:41.

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