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Thread: How do I setup the UAV?

  1. #21
    Quote Originally Posted by RAINF View Post
    OK, so ive set up a UAV and can access it, how do i control it, to say, spy on a village?
    When in UAV control mode (at the terminal) call up the map screen and left click on the village or whatever, it will circle that area (you can also see the waypoints of the uav on the map).

    Anyone here had any luck getting a steady view of the area? It's impossible to keep the camera on the target with the mouse when the uav makes a turn. Some kind of target lock is essential to make it useful. It helps if you let it fly higher, but there is no way you can reliably use the laser marker. You are lucky if you are able to mark an interesting spot with B. The all or nothing zoom is kinda bad too. If there is a "lock camera on one point" option I have missed please let me know.

    Oh, and one last thing, where do the missiles go the MQ-9 carries? Am I supposed to mark a target with the laser pointer after firing a missile?

  2. #22
    Tested the UAV a bit at a friends and it certainly needs improving. Camera needs to be lockable as its impossible to spy with it properly. The reason it gets detected and shot down is because its too low in altitude, but i tested telling it to go higher wich worked great until it "saw" an enemy on wich it started to descend by itself and wobble so i couldnt see anything and it got shot down as a result.

    I think make it invisible somehow would be a thing if it cannot be made to ignore "itself" and only listen to the UAV operator. Set in "Careless" so to speak all the time. Maybe thats doable by mission maker?

    If the UAV gets lockable camera and if it ignores targets and only listens to UAV operator it will be a great tool on the battlefield! Hope BIS get it sorted.

    Alex


  3. #23
    Quote Originally Posted by Alex[Dev]72 View Post
    The reason it gets detected and shot down is because its too low in altitude, but i tested telling it to go higher wich worked great until it "saw" an enemy on wich it started to descend by itself and wobble so i couldnt see anything and it got shot down as a result.
    this setCaptive TRUE; this setCombatMode "BLUE"

  4. #24
    Isnt it possible to lock the camera to a point when you're using the camera.sqs? I mean, maybe someone with more knowledge on these things could try and apply the same locking thing to the UAV controls?

  5. #25
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    Quote Originally Posted by Alex[Dev]72 View Post
    Tested the UAV a bit at a friends and it certainly needs improving. Camera needs to be lockable as its impossible to spy with it properly. The reason it gets detected and shot down is because its too low in altitude, but i tested telling it to go higher wich worked great until it "saw" an enemy on wich it started to descend by itself and wobble so i couldnt see anything and it got shot down as a result.

    I think make it invisible somehow would be a thing if it cannot be made to ignore "itself" and only listen to the UAV operator. Set in "Careless" so to speak all the time. Maybe thats doable by mission maker?

    If the UAV gets lockable camera and if it ignores targets and only listens to UAV operator it will be a great tool on the battlefield! Hope BIS get it sorted.

    Alex
    ive tried setheight and flyinheight commands and it stays alive but like you said as soon as it sees a red dot on the redar it goes down like crazy and crashes.

  6. #26

    Still got frustating...

    Still i got frustrating how to setup and flying the UAV and hardly i need this feature on ArmA2 working for my spec op missions.

    I already following all the procedure here still the action menu did't appear when i get very close to the terminal.

    Is there any video tutorial for this UAV?


    Thank you,
    Ary

  7. #27
    A Bump on the UAV after 1.02

    It improved a lot : you can switch black/white hot vision, camera is more stable, mini map

    Only thing missing now is a "lock on target" key like in the camera.sqf

    Thank you BIS, keep up the good work.

  8. #28
    Quote Originally Posted by arma2 View Post
    Still i got frustrating how to setup and flying the UAV and hardly i need this feature on ArmA2 working for my spec op missions.

    I already following all the procedure here still the action menu did't appear when i get very close to the terminal.

    Is there any video tutorial for this UAV?


    Thank you,
    Ary
    Same here. Nothing shows up when I get near the UAV Terminal.

    *EDIT*Got it to work. I was using the "UAV Terminal" from Warfare Buildings under "BLUFOR>>Class>>Warfare Buildings" instead of "EMPTY>>Class>>Warfare Buildings". Working now. Can you control the zoom of the camera?
    Last edited by BOTA:16; Jun 22 2009 at 06:40.

  9. #29
    How do you make the UAV respawn'able in MP ?

  10. #30
    Quote Originally Posted by mwsteve View Post
    ive tried setheight and flyinheight commands and it stays alive but like you said as soon as it sees a red dot on the redar it goes down like crazy and crashes.
    nameOfUAV disableAI "TARGET"

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