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Thread: Debug Console for ARMA 2

  1. #21
    @fidai, please, -> move these questions to the "MISSION EDITING & SCRIPTING" board of Arma 2. Besides: player allowDamage false; for example but that's it now.

    VictorFarbau

  2. #22
    i have tried that debugger and setting the same "player allowDamage false" for all slots thinking it would make the team invurneable but still i fail that mission where i have to kill a sniper then catch some dude but how can i keep them alive

    i can´t seem to get the debugger to work since my teamamtes get killed all the time
    Last edited by pekka_warrior; Jul 16 2009 at 09:33.

  3. #23
    Hi all

    pekka_warrior there is only one player in SP; YOU!

    You need to know the ID of non player characters to affect each of them.

    then syntax becomes.

    Code:
    (unit name) allowDamage false
    As you intention seems to be to give your self some form of "Old Duffers" mode in the campaign you will need to find the IDs of each other unit in your group. I personally would never do that. I know the game is hard; it is meant to be you will get far more fun out of the campaign by persisting and completing it.

    So first find the units in a group you could use the Units command
    http://community.bistudio.com/wiki/units

    You then use allowDammage false on each of them.

    Kind Regards walker
    Last edited by walker; Sep 9 2009 at 12:15.

    You are only a bullet away from being stupid.

  4. #24
    can you post the archive again?
    i can't download it :S
    thanks!

  5. #25
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    Quote Originally Posted by celsaum View Post
    can you post the archive again?
    i can't download it :S
    thanks!
    You can g t it from Armaholic.com here:

    Debug Console for ArmA2

  6. #26
    When I am in SP, can I use this to add a Game Logic while I am actually in the game???

    If so, how would I do it, example code please?

    cheers

  7. #27
    Would any scripter have an idea?

    Cheers

  8. #28
    Deleted due to stupidity on my part. "When in doubt READ the INSTRUCTIONS"
    Last edited by Two Dogs; Feb 2 2010 at 05:54. Reason: stupidity

  9. #29
    This thread should be stickied. It is that good and important to any mission maker.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  10. #30
    having some issues getting this to work correctly.. It seems like I keep getting a corrupted pbo when I download it (tried both mirrors)... When I try to open it with pboview it gives me an error that "it seems that it isn't arma pbo". Arma2.rpt does not give any lines reflecting it has failed to load and nothing shows up when i hit esc ingame. I have tried putting the pbo into the addons folder as well as creating a @debug folder. The @debug folder wasnt even recognized by arma2 launcher as a valid mod folder (due to corrupted pbo?)...

    I've tried downloading the file multiple times and have tried extracting with both x64 versions of 7zip and winrar.

    edit again to add: I just tried cpbo and it failed to extract the files as well. Pretty sure something is up with that .pbo dispite the rar opening fine...

    Anyone have any ideas?
    Last edited by LVSOCOM; Jun 18 2010 at 12:33.

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