Page 8 of 28 FirstFirst ... 45678910111218 ... LastLast
Results 71 to 80 of 278

Thread: MP fast rope script addon

  1. #71
    I downloaded this and have been trying it out all night. It's really, really good. After I got the hang of it, I loaded up some men into a MH-60 and then dropped them onto the ATC tower on the Utes airfield. I really didn't thing the script would work, but it was perfect and the men slid down and deployed onto the roof. (Not that I can do much with them up there - they all bunched together in a big manlove heap - damn AI!) This mod has got so much potential though to change the way the game is played - thank you

  2. #72
    As i am just trying to reconstruct operation barras (operation certain death) from the SAS, SBS and Paratroopers in Sierra Leone in the year 2000 i am in need of the ropescript.
    i use 2 ch47 from ffaa, and rewrote your script a littlebit, so the ropes are in the right position. BUT i have a problem when the soldiers rope down sometimes.
    They just get stucked a bit on the rope, and instead of like 3 sec to reach the floor they need up to 30sec. Also sometimes the choppers move on or raise there altitude while people still roping down. Then often some people just fall on the ground and die.

    I realised that it mostly happens when the choppers are under fire.
    What i have to say is, that there are 35 ppl in 1 chopper.

    Can it be a problem that the script is used 2 times at the same time?
    Anyone can help me here?
    Last edited by KrAziKilla; Nov 9 2009 at 15:41.

  3. #73
    Quote Originally Posted by norrin View Post
    Two ways we could do this I could create a new version for addons where you had to put the attach point in the parameters that link to the script in the init line of the chopper or we could directly incorporate the fastropes into the addon, which is fairly simple to do and simplfies the use of fastropes for the mission maker. Have you got an addon in mind?
    At the moment The RAF CH47 would be top of my list,with ropes dropped from the rear ofcourse.

    That said,if I may,I'd suggest that having the option to parse the positions in the script call,perhapse as an advanced option that could be ignored by casual users,would be usefull and would add versatility.

    Ofcourse if other helicopters could be incorperated into your script,or,if you would be happy for addon makers to incorporate the system into their helicopters that would be great.But I can't help thinking that that is going to create extra work for you and possibly conflicts between an incorporated system and a standalone system.You'd have far more Knowledge about such things than I.

    Anyhoo, whether you decide to do any of this or not,this is still a great addon as it stands and I thank you again for sharing.
    Last edited by Caxton Gibbet; Nov 9 2009 at 15:22.

  4. #74
    if(_heli isKindOf "ffaa_famet_CH47_MG") then {detach _rope; _rope attachto [_heli,[-1, -5, -10]]};
    thats the line you have to add in the scripts, 2 times, to make it possible to fastrope from the rear of the ffaa ch47 chopper. still its a bit buggy.

  5. #75
    Master Gunnery Sergeant norrin's Avatar
    Join Date
    Aug 30 2006
    Location
    Melbourne, Australia
    Posts
    1,123
    Author of the Thread
    Just wanted to post a link to a short movie of the latest version of the script showing AI descending ropes deployed by an AI pilot: http://www.youtube.com/watch?v=TdJ6vuzKiL4

    I also wanted to give a shout-out for the updated ADuke Helo pack, which has the new fastrope addon hard-coded into the package: http://www.armaholic.com/page.php?id=7356

    @Caxton and KrAzi - I know DeanosBeano has a chinook that I might be able to use to create a hard-coded fast-rope chinook - let me chat with him, other wise I'll adapt the scripts so they work with either the RAF or ffa birds.

    **[XDF]*****************************[AAW]**

  6. #76
    Hahaha, that video is awesome, nice work man

  7. #77
    here another mission i am working on. maybe you remember it from somewhere:
    http://www.youtube.com/user/krazikil.../2/5AcPUSHhXuQ

    best to watch it while listening to this song:
    http://www.youtube.com/watch?v=ihSlfNgCG3A

    still this damn chopper isnst standing totally still when fastroping them^^
    arma problem, or addon problem?
    Last edited by KrAziKilla; Nov 10 2009 at 03:07.

  8. #78
    ah, sry doublepost. too tired. pls delete

  9. #79
    Master Gunnery Sergeant norrin's Avatar
    Join Date
    Aug 30 2006
    Location
    Melbourne, Australia
    Posts
    1,123
    Author of the Thread

    Update beta 0.4

    Update MP Fast Rope Addon (beta 0.4)

    Download:
    http://www.norrin.org/downloads/ArmA...ope_beta04.rar

    Archive Contains:
    Addon
    Mission
    Updated bis keys

    Fixes:
    - if fast ropes were released by a player pilot while units were still roping only one rope would detach and fall to the ground and the other would remain attached.

    NB: Script works in exactly the same way as the previous version

    @ Sandmann - thanks for identifying this bug mate

    ADuke's helos have also been updated to include this fix, see: http://www.armaholic.com/page.php?id=7356
    Last edited by norrin; Nov 10 2009 at 22:36.

  10. #80
    Hi norrin,
    I love this mod, but twice now about 6 of the units in the chopper are dead on the ground after fast roping. This happened once at a hot LZ, so I thought nothing of it, but the second time there were no enemy ai around. After about half the load comes down, the rope drops, and the rest fall to their death. Now that I think of it, both times it was the MH 60. I'll test the Huey.

    I see no one else has mentioned this, so perhaps it is my own error. I am running one mod that may conflict and that is the VFTCAS - Terrain Collision Avoidance System.

    I'd be grateful for any light you can shed on this situation.

    Khugan

Page 8 of 28 FirstFirst ... 45678910111218 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •