German ArmA 2 News Page
@Manzilla - for AI piloted insertions you can put a script in here that adds waypoints for the AI pilot to follow once the rappelling is complete.
The script must be in sqs format and put its name in where the C goes.
Here's a test mission that I forgot to include in the rar file: http://www.norrin.org/downloads/ArmA..._test.utes.rar (added to first post)
In the test mission param C is called "move1.sqs" (open it up and take a look at this script). It just adds waypoints to editor placed markers on the map.
@sidhellfire - static rope I'm afraid - not much I think I can do about that and keep it MP compatible - unless I do some fancy tricks with the attachTo command but the maths is probably beyond me.
The rope remains attached to the same point even if the chopper is moving and if the rope is deployed on an inclined slope - I think I've disabled the chopper's ability to roll but not to move.
Haven't checked to see what happens if the chopper is destroyed but at the moment I think the rope will remain attached to the chopper while it plummets to the ground - could look a bit strange so I may need to detach the rope if the chopper is destroyed.
@Binkowski - many thanks for going to the trouble of making a movie and trying the addon
@Everyone else - thanks for your hosting and comments please if you have any issues or suggestions post here: http://dev-heaven.net/projects/norrin/issues
Please remember this is only a beta and there are still many features to be added and concepts sorted out - as you can see already I haven't thought through all the possibilities yet so please keep making suggestions and I'll try to add them as I can
Wow, ive just watched the video and im impressed, very nice!
outstanding, ok now go a bit further and make sling load scripts ) woohoo wouldnt that be great.. would make bringing a repair truck and engineer to another downed chopper faster and more fun lol...
Very nice Norrin, congrats on the release!
(God damn bananas..... again)
Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.
Mike Tyson's ode to Manzilla's SP playing style:My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!
Great work as always, I'm guessing this means we'll see more from you in the future, welcome to ArmA 2
Guba - Pixelated nuisance in OFP, now moderated by w0lle!
Thanks again to everyone for their well wishes. There's hopefully some exciting developments ahead for this project (can't say too much now) that will add enormously to the aesthetics of the script as Deanosbeano has kindly agreed to work with me on this - so rather than a half arsed fast rope addon you're hopefully going to get something quite amazing.
@jamie_C - trying to get Spooner involved with the VBS2 SCUBA scripts/addon mate as the functionality of his own SCUBA project far exceeds my own. Revive is also on the way (spent quite a bit of time working on it last night sorting the new drag animations) but there are still some annoying dialog problems that need to be resolved before it can be released.
This is a great addition so early. I've been trying to play around with this but I'm stuck. Is there a way to keep the ai controlled heli grounded until I'm ready to get in and get dropped some where? And a way to tell the heli where I want to be dropped.