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Thread: Secondary Ops Manager Module Discussion

  1. #1

    Secondary Ops Manager Module Discussion

    If you have played the campaign then you know what I'm referring to. What surprised me was that the SOM works for user created mission also. It dynamically creates mission and objectives and enemies depending on where you are on the map. To use it simply place it on the map and synchronize it to the player's squad. Simple yet tremendously fun

    To create a civilian population, place a Civilian Ambient Module and voila; civilians will be created dynamically from houses in the entire map. They will even take jogs and talk to each other! Want to add vehicles for more atmosphere? Just place the Ambient Vehicle module anywhere on the map.

    If you know how to use some of the other modules please share with us.
    Last edited by trini scourge; Jun 5 2009 at 15:50. Reason: Incorrect Info

  2. #2
    Master Gunnery Sergeant
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    Thats a great help! didnt know i could synchronize stuff like that!
    We could definitely use an editing manual

  3. #3
    Master Gunnery Sergeant Imutep's Avatar
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    SOM Modul:
    (Secondary Operations Modul)

    Using:
    Place the SOM modul on the map and synchronice it with the player.

    This modul gives you in different times secondary mission targets via radio call from the HQ. Via the communication you can accept or not accept the new orders. If you finished the objectives successfully, you become support troops or the uav or something else.

    Nice modul, but they call you all 5 minutes or so

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  4. #4

    Is it possible to adjust the SOM's settings?

    With the Random Civillians module you can adjust parameters in order to make it function a lot differently, is it possible to do the same with the SOM? I'd like to set it so it makes the missions further away from you, and creates them more rapidly, maybe only 1-2 minutes after the previous one, in order to create a a sort of constant random mission generator.


    Edit:I meant SOM in the title.
    Last edited by MechaStalin; Jun 2 2009 at 00:45.

  5.   Click here to go to the next Developer post in this thread.   #5

    Exclamation

    There is quite a lot you can configure for the SOM, including adding fully new SecOps. A random mission generator is exactly what the SOM is There will be more information soon, but some initial global settings:

    You can override certain SOM settings by setting a "settings" variable in a SOM (do this during the first 2 seconds of a mission!). In this Array you can send the SOM your custom pool of SecOps for this mission, you can disable the standard H.Q. radio communications, you can set different callsigns and set an initial delay (default is 30 seconds). If you do not want to set all settings, you may pass nil for those that you wish to leave on their default values. A typical settings Array can look like this:

    Code:
    private ["_pool", "_hq", "_callsigns", "initialDelay", "_autoReinforce", "_settings"];
    _pool =
    [
    	"ambush"
    ];
      
    _hq = false;
      
    //Team text, team speech, H.Q. text, H.Q. speech.
    _callsigns = ["Razor", ["Razor"], "Frostbite", ["Frostbite"]];
      
    //Delay in seconds before starting random SecOps selection.
    _initialDelay = 60;
      
    //Should an automatic Reinforce be triggered when there are casualties?
    //Default is true.
    _autoReinforce = false;
      
    _settings =
    [
    	_pool,
    	_hq, 
            _callsigns, 
            _initialDelay, 
            _autoReinforce
    ];
      
    _som setVariable ["settings", _settings];
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  6. #6
    What is SOM?

    WHat is SecOps?

    I mean the words really, apparently SOM is said to be random mission generator... but S O and M ... not compute here. Please help me out?
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  7. #7
    Thanks a lot, but I'm a bit new to the in depth side of mission editing, how exactly would I run that code?

    Quote Originally Posted by Snake Man View Post
    What is SOM?

    WHat is SecOps?

    I mean the words really, apparently SOM is said to be random mission generator... but S O and M ... not compute here. Please help me out?
    Secondary Operations Module, its what generates the little side missions in the campaign, but of course, if you run it on an empty map you essentially have a random mission generator. To use it, place the module then synchronize it with the player.

  8. #8
    The most time, the sidemissions are just 400-500meters away from the player. Does anybody know, how to make an area for side missions?

  9. #9
    Still unsure of how to actually run the scripting DnA gave me.

  10. #10
    Is SOM used by the new Warfare?
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    Carl Gustaffa - left this game due becoming Steam Exclusive

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