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Thread: Animations

  1. #1
    Master Gunnery Sergeant norrin's Avatar
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    Aug 30 2006
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    Animations

    Thought I'd get the ball rolling as far as the new animations were concerned . Here's what I've got so far - please contribute if you have more

    Standing idle weapon lowered at waist
    Aidlpercmstpsraswrfldnon_idlesteady01n
    Aidlpercmstpsraswrfldnon_idlesteady02n
    Aidlpercmstpsraswrfldnon_idlesteady03n
    Aidlpercmstpsraswrfldnon_idlesteady04n

    Injured lying on the ground
    Aidlppnemstpsraswrfldnon0s

    Rolling on back animation sequence
    Lying on stomach needing aid
    Aidlpercmstpsraswrfldnon

    Roll onto back injured
    Ainjppnemstpsnonwrfldnon_rolltoback

    Roll around on back injured twitching and gasping
    Ainjppnemstpsnonwrfldnon

    Roll onto front injured
    Ainjppnemstpsnonwrfldnon_rolltofront

    Lying down on stomach injured
    Amovppnemsprslowwrfldf

    Unit being dragged sequence
    unit being grabbed
    Ainjppnemstpsnonwrfldb_grab

    unit lying still while being dragged
    Ainjppnemstpsnonwrfldb_still

    unit being put back on the ground again
    Ainjppnemstpsnonwrfldb_release

    Unit being carried on shoulder
    unit being picked up and put on shoulder
    ainjpfalmstpsnonwrfldnon_carried_up

    unit lying still while being carried on shoulder
    ainjpfalmstpsnonwrfldnon_carried_still

    unit being put back down on ground
    ainjpfalmstpsnonwrfldnon_carried_down

    Please let me know if I've made any transcription errors

    EDIT: Started adding to the BIKI see: http://community.bistudio.com/wiki/ArmA2:_Moves
    Last edited by norrin; Jun 2 2009 at 00:32.

    **[XDF]*****************************[AAW]**

  2. #2
    Master Gunnery Sergeant norrin's Avatar
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    Aug 30 2006
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    Melbourne, Australia
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    Author of the Thread
    I've been adding a few more animations to the BIKI page: http://community.bistudio.com/wiki/ArmA2:_Moves

    One thing I've encountered though is for some animations, eg. aav_driver, aav_cargoO1 etc, they cannot be set using the switchMove or playMove commands. Does anybody know how to use these animations, for instance using a new command?

  3. #3
    Nice stuff man i really wana add some of these to my missions.. but how do you add them :P I was messing about trying to figure it out but i aint to good with editing atm any chance on a little help :P

  4. #4

  5. #5
    Quote Originally Posted by kylania View Post
    unit playMove "nameofmove";
    So should this work when placed in a units Initilization box? Is there anything special i need to do othter than that? The units name is man1

    man1 playMove "amovpsitmstpsraswrfldnon_smoking";
    I used it as a trigger and it works (although there is no cigarette in his hand which is lame) but is there no way to make it work from the units init.
    Last edited by Trikz; Jul 9 2009 at 10:32.

  6. #6
    You can add the moves to the on activation field of a waypoint or trigger.

    I have a spec ops officer in my mission who drops and does pressups every so often.

  7. #7
    Ahh yeah just tested waypoints with 3 guys.. pretty cool cheers for the help guys.

  8. #8
    Quote Originally Posted by norrin View Post
    I've been adding a few more animations to the BIKI page: http://community.bistudio.com/wiki/ArmA2:_Moves

    One thing I've encountered though is for some animations, eg. aav_driver, aav_cargoO1 etc, they cannot be set using the switchMove or playMove commands. Does anybody know how to use these animations, for instance using a new command?
    have you tried them without any weapons on the units ??

    Also there is a mission somewhere in the forums that has a animation viewer and lists 2441 animations...

  9. #9
    Hey guy's i'm trying to get these animations working but they don't do annything. IN Arma 1 i could get them to work but now it doesn't even do annything. I tried to put them in triggers, waypoint activation even in the unit init line. Tried playmove and switchmove. All with no result. I'm trieng to get them to execute pushups with this string i got from the animation viewer: AmovPercMstpSnonWnonDnon_exercisePushup

    If somebody can get it to work can you send me you'r mission. Would be verry helpfull

  10. #10
    I really can't get this to work :\. Any tips for a complete animation newbie?

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