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    • I have the same problem again. With various errors. Blue screen, errr 0, server time out. And I enter the game and spend money. I think it's your turn to honor me again. I have witness friends in my team. Even in the live broadcast, people see my problem
    • OK, I'm new to Arma reforger and overthrow and have watched some videos on yt about overthrow. As far as I can see now since over 10 hours of playing overthrow I am missing some things. There are no cars in the game. If I die because enemy soldiers shoot at me while spying on their base, my car gets lost and I can walk for the rest of the time. I can see some weird people wandering around or standing and staring at a wall. That's spooky. But, YAY, I can ask them to join or buy weed. Great! Apart from that it's a very empty world. To see the location of the gun dealer on the map I must restart the game. But I can't see any shops in any town on the map. Entering one and talking to the cash carrier, there's no clerk or what in the shop, the first page is empty and the second page is full of Berettas to buy. Ha? I don't know what this all means and looking into the manual (u) is like looking into an empty glass. Nothing about the game Overthrow, only lots of useless stuff about arma reforger. I have deletes the mod overthrow and the depending mods, reinstalled the rubbish and nothing has changed. I tried this several times but nothing changes. I have no clue how to play Overthrow, just driving around, placing 5 posters in the settlements and after logging out and logging in again some of the tasks that have already been completed reappear. And some are gone, for example the traitor job is gone. As my car ran out of fuel I couldn't refuel it using the fuel canister in the trunk. For what reason is there a fuel canister in the trunk of the car with 25% fuel in it when you can't refuel the car with it? 
    • class CfgPatches
      {
          class assets
          {
              units[] = {};
              weapons[] = {};
              requiredVersion = 0.1;
              requiredAddons[] = {"A3_Data_F_Enoch_Loadorder"};
          };
      };
      class Attributes;
      class RscStandardDisplay;
      class RscProgress;
      class RscStructuredText;
      class RscPicture;
      class RscButton;
      class RscShortcutButton;
      class RscButtonMenu;
      class RscButtonMenuOK;
      class RscButtonMenuCancel;
      class RscText;
      class RscVignette;
      class RscDisplayGetReady;
      class RscActiveText;
      class RscListBox;
      class RscListNBox;
      class RscCombo;
      class RscXListBox;
      class RscHTML;
      class RscPictureKeepAspect;
      class RscActivePicture;
      class RscMapControl;
      class RscControlsGroupNoScrollbars;
      class RscControlsGroupNoHScrollbars;
      class RscFrame;
      class RscTitle;
      class CA_Title;
      class RscDebugConsole;
      class RscTrafficLight;
      class RscFeedback;
      class RscMessageBox;
      class RscControlsGroup;
      class RscTextCheckbox;
      class RscDisplayInventory_DLCTemplate;
      class RscEdit;
      class RscCheckBox;
      class RscIGProgress;
      class RscHitZones;
      class RscIGUIText;
      class RscIGUIValue;
      class RscOpticsValue;
      class RscOpticsText;
      class Scrollbar;
      class RscIGUIShortcutButton;
      class RscActivePictureKeepAspect;
      class RscTree;
      class RscXSliderH;
      class RscObject;
      class ctrlMenu;
      class ctrlStaticPicture;
      class RscButtonMenuSteam;
      class RscButtonTextOnly; // Main Menu
      class RscMainMenuSpotlight: RscControlsGroupNoScrollbars
      {
          show = 0;
          onLoad = "";
      };
      class RscDisplayMain:RscStandardDisplay{
          class controls {
              class BackgroundSpotlight:Rscpicture {
                  show=0;
                  onload="";
              };
              class BackgroundSpotlightLeft:BackgroundSpotlight {
                  show=0;
                  onload="";
              };
              class BackgroundSpotlightRight:BackgroundSpotlightLeft {
                  show=0;
                  onload="";
              };
              class Spotlight1:RscMainMenuSpotlight {
                  idc=1021;
                  show=0;
                  onload="";
              };
              class Spotlight2:Rsctext {
                  idc=1020;
                  show=0;
                  onload="";
              };
              class Spotlight3:RscMainMenuSpotlight {
                  idc=1022;
                  show=0;
                  onload="";
              };
              class SpotlightPrev:RscActivepictureKeepAspect {
                  idc=1060;
                  show=0;
                  onload="";
              };
              class SpotlightNext:SpotlightPrev {
                  show=0;
                  onload="";
              };
              class logo:RscActivepicture {
                  text="\assets\assets\logo.paa";
                  url="";
                  tooltip="CREDITS : squad rus ";
                  onButtonClick="";
                  onload="";
              };
              class logoApex:logo {
                  show=0;
                  onload="";
                  text="";
              };
              class infomods:RscControlsgroupNoHScrollbars {
                  show=1;
              };
              class infoDLCsOwned:infomods {
                  show=1;
              };
              class infoDLCs:infoDLCsOwned {
                  show=1;
              };
              class infoNews:infomods {
                  show=1;
              };
              class infoVersion:infoNews {
                  show=0;
              };
          };
      };
      class CfgWorlds {
          class CAWorld;    // External class reference
          class Altis : CAWorld {
              cutscenes[] = {"mymainmenu"};
          };
          
          class Stratis : CAWorld {
              cutscenes[] = {"mymainmenu"};
          };     class Enoch : CAWorld {
              cutscenes[] = {"mymainmenu"};
          };     class hellanmaa : CAWorld {
              cutscenes[] = {"mymainmenu"};
          };
          
          class hellanmaaw : CAWorld {
              cutscenes[] = {"mymainmenu"};
          };     class VR : CAWorld {
              cutscenes[] = {"mymainmenu"};
          };     initWorld = "VR";
          demoWorld = "VR";
      }; class CfgMissions
      {
          class Cutscenes
          {
              class mymainmenu // Class referenced in 'cutscenes' property in CfgWorlds
              {
                  directory = "assets\mainmenu.vr"; // Path to scenario with the scene
              };
          };
      };
       
    • I changed the standard arma 3 menu to my own, I registered a video in ogv format in the config, it doesn't work, what could be the problem?
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