Well so far there is no Editing/Scripting section so i will post it here.
Game Logic:
setCaptive:Looks like Game Logics can not moved ( setPos ) any longer.
I do used Game Logics to create a move point.
Example:
Code:_group = _this select 0; _logic = "Logic" createVehicle [0, 0, 0]; _logic setPos (getPos player); _group move (getPos _logic);
Units which do use the setCaptive command are now on side civilian.
Example:
Code:player setCaptive True; if (side player == civilian) then {hint "Damn it im supposed to be a soldier!"};
HOME
Reply With Quote