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Thread: ArmedA2 Editing/modding similar to ArmedA1?

  1. #11
    Quote Originally Posted by chrismvts View Post
    Ah! I see. I take it you cant model a battleground on where I live?
    I guess it's possible to get a height map from the area (if it's available somewhere) but all the texture refining and tree and building placement is up to you, which is a huge amount of work especially if you want it to be detailed.

  2. #12
    There is such a plethora of various ArmA units' and unit replacements' addons. Will ArmA2 be able to except them as they are, straight from ArmA1 or extensive modifications and re-modelling will be needed?

  3. #13
    it would be good if someone official commented on these points.

  4. #14
    marek and ivan (in their respective interviews around GC08) said that if a model is made properly, it can be dragged and dropped, or just needs new shader layers or something (and probably just some config tweaking for weapons, and vehicle crews and such).

    marek also said the best way to learn to mod for Arma II is to mod for arma 1

    just look up the GC08 vids on youtube or the interview with ivan bucha
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  5. #15
    Aren't they suppose to be adding in a form of 3D placement? Not so much the "Place the unit, click preview, end, relaunch and move him a centimeter".

    I thought they were adding in some sort of real time editor or something of the sort...I guess its just a dream I have they would bring from VBS2...

  6. #16
    yeah there is supposed to be a 3d editor inside the mission editor where you can move objects in a 3d view and not only the 2d map view

  7. #17
    Gunnery Sergeant Litos's Avatar
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    There is I think. In the russian preview video they show how they move buildings around, rotate them and place them (buildings? :O) although I wasn't exactly sure if that was the editor or not. But then I have no clue what else it'd be.
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  8. #18
    Master Sergeant Serclaes's Avatar
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    The warfare mission, where what you see is already possible in arma, in a more simplified manner, meaning that there is a top down view only.

    About sqs and sqf:
    In my experience sqf is much more performing than sqs. Of course if you wanted to execute something only once and for a certain time (like a camscript) sqs sure has its use.

  9. #19
    just one thing i like to know is will it be possible to do port overs of some of the addons from ArmA 2 to ArmA we have been told that it will be possible to port ArmA stuff to ArmA 2
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  10. #20
    First Lieutenant PuFu's Avatar
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    obviously some changes were made. Ports over would need to address the class name changes (here is a list of classnames for AA2, courtesy to Wolle), as well as new config entries.

    Model wise, it is unknown at the time, but i am sure more information and eventually mlods(as well as editing/modeling tools) are gonna be released.

    Some functions have been added and changed scriptwise, you can find some community findings here

    Spoiler:

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