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Thread: Mouse movement in ArmA II

  1. #11
    Just adding that i too have this type of mouse lag. ArmA always felt a bit "creamy" to me. Some areas its better and some "creamier". Its not because of lag (well sort of ofcourse), but other games where lag/chop/low fps takes effect i dont get the same slowdown of the mouse. I dont know what it is. Maybe "mouse smooth" as some say here. Maybe an option for it (if there even is any smoother) would eliminate the problem.

    BIS, please take a peek at it when you got some time over.

    Regards
    Alex

  2. #12
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    It's the mouse smooth for sure. It smooths out the movement for a certain number of frames. Like if it was set to 5, then at 5fps it would take one additonal second before your mouse starts moving in-game, and then another second to stop after you have stopped moving the mouse. This is pretty close to what it is in ArmA I think.

    This should be like in Unreal Engine, where you can adjust mouse smoothing to any value between 0-1
    Last edited by Leopardi; May 12 2009 at 18:30.

  3. #13
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    bumping... need an answer

  4. #14
    The thing I'm still wondering because I've never seen an official statement about it, is if BI deliberately put a mouse smoothing thing in place (in which case, adding a configuration setting can be done) or it's a side-effect of the way they handle the mouse signal (in which case, you're screwed, Leopardi)
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  5. #15
    I don't know if it was mouse smoothing or not as I dont know what mouse smoothing is but I definately agree something should be done about the way the game uses the mouse. I found myself trying to aim at a target in ARMA and it taking ages to aim exactly where I wanted because as I moved the mouse the game was slow to react and I ended up over-correcting the input, very annoying.

  6. #16
    Yes, this is a problem I have too.
    No lag at all, just pure "mouselag", where the movements are delayed some 0.1 seconds or so.

    EXTREMELY annoying.
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  7. #17
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    I had this when ArmA came out. I think it was my system back then (CoreDuo@2.8Ghz, 2GBRam, 8800GT, WinXP) and i had the shaders on high.

    Using the lowplants addon and reducing the mouse deadzone helped somewhat, but the northern woods were always a bit painfull to play in.

    Now with my QuadCore@3.3Ghz, 4GB ram, GTX260 i don't have this problem anymore.

    I remember somebody told me that some ppl get arkward mouse lags when trying to fiddling around with mouse speed in the windows options. You should always leave the windows settings on default and rather tweak your mouse via the mouse drivers, Logitech G5 in my case. Don't use mouse acceleration or anything other fancy things.

    I have to use lowest sensitivity of 400 with my G5, along with very low sensitivity in the ArmA mouse options. And i need the Y axis to be twice as high as the X axis to get a round circle when moving the mouse.

    Spoiler:

  8. #18
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    Quote Originally Posted by whisper View Post
    The thing I'm still wondering because I've never seen an official statement about it, is if BI deliberately put a mouse smoothing thing in place (in which case, adding a configuration setting can be done) or it's a side-effect of the way they handle the mouse signal (in which case, you're screwed, Leopardi)
    I am 100% sure it's the smoothing. You can notice it when you look around since it goes so smoothly even if you have a low resolution mouse. OFP has zero smoothing when not zoomed in and you can notice it, it's very responsive. ArmA has this smoothing even when not looking through sights.
    Last edited by Leopardi; May 14 2009 at 11:37.

  9. #19
    Quote Originally Posted by Leopardi- View Post
    I am 100% sure it's the smoothing. You can notice it when you look around since it goes so smoothly even if you have a low resolution mouse. OFP has zero smoothing when not zoomed in and you can notice it, it's very responsive. ArmA has this smoothing even when not looking through sights.
    On the other hand OFP's cursor skips pixels. It's like you're moving your mouse over a low resolution grid and the cursor snaps to the closest coordinate.

  10. #20
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    Quote Originally Posted by Celery View Post
    On the other hand OFP's cursor skips pixels. It's like you're moving your mouse over a low resolution grid and the cursor snaps to the closest coordinate.
    Yeah there is no option to lower the sensitivity in OFP. But in ArmA there is. Would be perfect if there was an option to tune the smoothing.

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