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Thread: Seize zones AFGHAN '08 (SP)

  1. #1

    Seize zones AFGHAN '08 (SP)









    Theme: Afghanistan 2008

    *****************
    FEATURES and RELEASE
    ******************

    v1.72 UPDATE (18-06-09)
    - Compatibility with Talibans Mod v1.5

    v1.71 UPDATE (09-06-09)
    - Fixed: some minor bugs

    v1.7 (24-05-09)
    - Integration of air assault action
    You can request it continuously up to the maximum number
    - Action menu condition has been improved.
    - Management of Add-ons has been improved.

    v1.6 (20-05-09)
    - Speed of building seizure selective (in start up dialog)
    When you want to fight busily, select a "Fast"
    - Fixed: Some bugs of transport helicopter

    v1.5 (15-05-09)
    - Optimization to A.C.E.
    - Integration of artillery action
    - Repair/refuel/rearm (FARP) in bunker with tent
    - Fixed some bugs

    v1.0 (08-05-09)
    - In USMC side, Afghanistan National Army occupies the building.
    - In Taliban side, Al-Qaeda occupies the building.
    - Enemy who seized a house aims at player from the roof.
    - Bombing by AV-8B.
    - Emergency medicine in bunker. (in action menu)


    ABOUT THIS MISSION
    There is no scenario in this mission.
    It is a purpose though it enjoys the combat generated at random.
    Please know some principles to win.

    TWO PRINCIPLES
    1) If the number of construction of bunkers is little, the enemy's raid is also few.
    2) The defense of the bunker where the construction position is far from the base is difficult.

    About one
    -Please make the construction of the bunker a minimum if it is Low-end PC.
    -Please construct a lot of bunkers if you want the fierce battle.
    *If the number of constructed bunkers is little, the number of buildings that the enemy seizes is also little.

    About two
    -The encounter with the enemy increases when the travel time to the bunker is long.
    -The probability that the bunker is seized by the enemy increases.


    ******************
    SEIZE ZONES
    ******************

    The enemy seizes the building of neutral zone and tries the suppression of the entire islamd.
    You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.


    ******************
    WIN CONDITION
    ******************

    1) Seize all bunkers of enemy side.
    2) Exclude all enemies who seize the buildings.
    *The seizure of enemy's base isn't needed.


    ******************
    LOSE CONDITION
    ******************

    1) When some buildings are destroyed with the bomb by the enemy.
    2) When some buildings are seized at the same time by the enemy.


    ******************
    HOW TO REPLACEMENT by user
    ******************

    1) Extract Seize_zones[EURO85].Schmalfelden
    2) Open Seize_zones[EURO85].Schmalfelden\ffs\rp\customize_set.sqs
    3) Edit customize_set.sqs
    *A skill to edit a mission is necessary.
    *I can't guarantee that add-on works according to your expectation.


    ******************
    HOW TO SEIZE
    ******************

    1) You invade enemy bunker.
    2) Securing the bunker is completed.
    3) If the soldier who defends the bunker arrives, the bunker is under our control.
    *The marker of the bunker is changed into a solid color in map.


    ******************
    REQUEST BY ACTION MENU
    ******************
    The action menu can be used near the flag of the bunker.

    1) SAVE GAME
    Autosave game (used for Retry)

    2) EMERGENCY MEDICIN
    Treatment of wound

    3) REQUESTING ARTILLERY (new to v1.5)
    Sends shell to map position

    4) Construction of bunker
    The bunker can be freely constructed at the position of vantage.

    5) Request of the transport helicopter
    It transports your team quickly.

    6) Reinforcement of team
    Your team can be reinforced.

    7) Air assault or force concentration (new to v1.7)
    A lot of forces can be commanded.

    8) Construction of tent (FARP)
    The time spent on dispatching soldiers can be shortened.

    9) REPAIR/REFUEL/REARM (new to v1.5)
    Effective only in bunker with tent.


    ******************
    DETAILS IN BUNKER
    ******************

    A new bunker can't be constructed until latest bunker is under our control.

    Defense of bunker
    Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

    Enemy attack
    If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

    Recapture
    When our bunker is seized by the enemy, the team for the recapture is dispatched.

    Seizure
    If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

    Ammunition supply in bunker
    The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,
    and if it arrives, the reinforcement force supplies ammunition to the survivor.


    ******************
    HOW TO DEACTIVATING BOMB
    ******************

    1) The enemy seizes the building.
    2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.
    3) As for the player, it can know the start of the timer of the bomb.
    4) The building where the bomb was set is shown by the map.
    5) Search for the bomb.
    6) Approach within 1m of the bomb, and deactivate in the action menu.

    About the enemy who seizes the building
    -The building where the seizure was completed is shown by the exclamation mark.


    ******************
    COMMANDER MAP
    ******************

    When the concentration force that requests it arrives, it is possible to use it.
    It opens by the radio command 0-0-1. The operation is selection and click with the mouse.
    It explains in detail with image file (commander_map_guide.gif).


    ******************
    ADDON LIST
    ******************

    *Arma patch ver 1.14 later is required
    *Queens Gambit is not requested

    Avgani Iraq & Afghan Village
    - afghan_village.pbo
    - opxbuildings.pbo
    - opxmisc.pbo
    - opxplants.pbo
    - opxroads.pbo
    http://www.armaholic.com/page.php?id=3525

    A.C.E. - Advanced Combat Environment
    http://www.armaholic.com/page.php?id=4443

    Taliban pack(v1.5)
    - lobo_spg9.pbo
    - lobo_t_katucha.pbo
    - lobo_taliban.pbo
    - lobo_taliban_pickup.pbo
    - loboweaponstaliban.pbo
    - vxr_ana.pbo
    *Extended eventhandlers are part of A.C.E., no need add them again.
    http://www.armaholic.com/page.php?id=4735


    This mission does not require any addons, except for the map and A.C.E., Taliban pack you want to use!
    However, when the following addon is detected, it automatically replaces it.


    T-55 from OFP (v 3) -> T-72 is replaced
    - smurfc_ukr_t55.pbo
    http://www.armedassault.info/index.p...=addons&id=805

    Project '85 LAV -> M113 is replaced
    - p85_config.pbo
    - p85_v.pbo
    http://www.armaholic.com/page.php?id=5481

    V22 Osprey -> UH-60 is replaced
    - gnt_v22.pbo
    - GNT_V22Tex.pbo
    http://www.armaholic.com/page.php?id=3311


    ******************
    CREDITS & THANKS
    ******************

    - BIS/BIA for their great simulators.
    - Trench Generator / Script generator by Benoist
    - All add-on authors


    Download (2MB/ZIP)
    ---------------------------------------------------

    Thanks
    My hustle is over!
    Last edited by stiff; Jun 18 2009 at 14:24. Reason: Mission update

  2. #2
    This mission is really intense! Well done and keep 'em coming ;-) I'll have some suggestions maybe later after I played a bit more!

    Doomguy

  3. #3
    Small hint, extended eventhandlers are part of A.C.E., no need to download them again or add them again

    Xeno

  4. #4
    >Doomguy
    new ideas are fun

    >Xeno
    Thank you

  5. #5
    This mission keeps crashing for me. im getting an error message "Cannot load texture p85_v\ico\icomap_lav25_ca.paa"
    Ive tried the mission with 1.14 and 1.16

  6. #6
    Great work, downloading now.

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  7. #7
    >Nazul
    Please remove p85_config.pbo,p85_v.pbo from addon folder. The same error is given to me, but does not crash.

    >Binkowski
    I make new config version for optimized to ACE. This can win.

  8. #8
    Quote Originally Posted by stiff View Post
    >Nazul
    Please remove p85_config.pbo,p85_v.pbo from addon folder. The same error is given to me, but does not crash.
    This worked!! thanks for your help. Great mission, just got my arse handed to me, going to play some more.
    That grass on the map is quite laggy. turning shaders right down helps abit.

  9. #9
    Mission update
    enjoy!

  10. #10
    Thanks for the update. I havent tried it yet but last version i found enemy to be overpowered, they had T80 tank at start. US side has Apache and M113 which get taken out straight away. Is it normal for enemy to be using AA rockets as anti-infantry rockets?? Whats doing that, is it ACE or the Taliban addon?
    Great mission though, quite intense action.
    Thanks

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