It's very solid and a lot of people know how to get results with it.
From what I heard the Unreal engine is not oh so pleasant to work with.
I think your right, there is a lot to master too.
Having to build a box for the inside wall and another for the outside wall. What a tedious pain.
Also having to place plenty of LOS breaks and AI tracks and nodes. (Alhough it does make for very multiplayer compliant maps).
On the otherhand, when it works it works.
It's well documented, the netcode is top notch, the AI is top notch, the SFX are top notch.
So much of the really hard stuff is all done for you. All you really have to worry about is drawing the GFX.
@Heatseaker, how did you feel about the landscapes in Quake Wars Enemy Territory?
I enjoyed them myself.
What about those in Huxley or Vanguard Saga of Heroes?
Last edited by Baff1; May 21 2009 at 10:01.
Simulators rule: Arma2 - F4:AF - SH:5 - RO:1941-45 - FSX]
Epic quote on ARMAII from some forum: "didn’t like this, not a game really, more a simulation."
UE license works in way that until You release game You can update to latest build (in this case so called UE 3.5 improvements)
so i have no doubt the game got huge potencial
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Couldn't be easier, all you need is a mod team. The game engine is already done for you.
Nothing to "develop" at all.
It has a masive fan base, a gazillion modders and they even teach people how to mod for it in universities.
Plus Epic makes really good deals for indie dev's. Lower prices in exchange for profitshares etc., or in the case of the original Red Orchestra totally free with a load of computers and cash thrown in.
The proof is in the pudding.
There are thousands of games made on the Unreal engine and only 10's on it's nearest rival.
It's the easiest one of the lot. The easiest one of all time.
Last edited by Baff1; May 21 2009 at 17:33.