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Thread: Red Orchestra: Heroes of Stalingrad

  1. #11
    Quote Originally Posted by PrivateNoob View Post
    I wouldnt be surprised if this turns out to be controversial in the end,
    being authentic and all. There is always someone that gets offended.
    It's perfectly understandable if people find it offensive. WW2 wasn't just another war and atrocities committed by the Heer and other regular forces (who I assume you will be apart of during the campaign) are well documented, especially with regards to the Eastern Front. It doesn't really bother me personally, but it's easy to see why many people would be offended. I guess it depends on the way the campaign turns out.
    Last edited by Snafu; May 8 2009 at 22:17.
    Quote Originally Posted by RobertJ View Post
    ARMA 3 Community is dominate!

  2. #12
    Quote Originally Posted by sparks50 View Post
    Its gonna use Unreal Engine 3.
    Unreal is pretty but overated .

  3. #13
    It's very solid and a lot of people know how to get results with it.

  4. #14

    Wink

    Quote Originally Posted by Baff1 View Post
    It's very solid and a lot of people know how to get results with it.
    If it cant draw decent landscape its not worth crap. Unreal, source, quake... they are all the same, Unreal might be pretty and flexible but its overated.

  5. #15
    From what I heard the Unreal engine is not oh so pleasant to work with.
    Click here
    Spoiler:

  6. #16
    I think your right, there is a lot to master too.
    Having to build a box for the inside wall and another for the outside wall. What a tedious pain.
    Also having to place plenty of LOS breaks and AI tracks and nodes. (Alhough it does make for very multiplayer compliant maps).

    On the otherhand, when it works it works.
    It's well documented, the netcode is top notch, the AI is top notch, the SFX are top notch.
    So much of the really hard stuff is all done for you. All you really have to worry about is drawing the GFX.


    @Heatseaker, how did you feel about the landscapes in Quake Wars Enemy Territory?
    I enjoyed them myself.
    What about those in Huxley or Vanguard Saga of Heroes?

    http://videogames.yahoo.com/pc/vangu...169/780001178/

    http://www.mmorpg.com/gamelist.cfm/g...3/display/3815
    Last edited by Baff1; May 21 2009 at 10:01.

  7. #17
    Quote Originally Posted by Baff1 View Post
    What about those in Huxley or Vanguard Saga of Heroes?

    http://videogames.yahoo.com/pc/vangu...169/780001178/
    Woot! I never knew Vanguard was using unreal engine. I never thought about it, dont reminds of unreal engine unlike what I have seen from the upcomming MMO Mortal Online which feels unreal in heart.
    Simulators rule: Arma2 - F4:AF - SH:5 - RO:1941-45 - FSX]
    Epic quote on ARMAII from some forum: "didn’t like this, not a game really, more a simulation."

  8.   Click here to go to the next Developer post in this thread.   #18
    UE license works in way that until You release game You can update to latest build (in this case so called UE 3.5 improvements)

    so i have no doubt the game got huge potencial

  9. #19
    Quote Originally Posted by Baff1 View Post
    I think your right, there is a lot to master too.
    Having to build a box for the inside wall and another for the outside wall. What a tedious pain.
    Also having to place plenty of LOS breaks and AI tracks and nodes. (Alhough it does make for very multiplayer compliant maps).

    On the otherhand, when it works it works.
    It's well documented, the netcode is top notch, the AI is top notch, the SFX are top notch.
    So much of the really hard stuff is all done for you. All you really have to worry about is drawing the GFX.
    I was thinking in terms of developing rather than modding. Actually having a licence and developing a game for it isn't the easiest thing in the world, or so I heard.

  10. #20
    Couldn't be easier, all you need is a mod team. The game engine is already done for you.
    Nothing to "develop" at all.
    It has a masive fan base, a gazillion modders and they even teach people how to mod for it in universities.

    Plus Epic makes really good deals for indie dev's. Lower prices in exchange for profitshares etc., or in the case of the original Red Orchestra totally free with a load of computers and cash thrown in.

    The proof is in the pudding.
    There are thousands of games made on the Unreal engine and only 10's on it's nearest rival.

    It's the easiest one of the lot. The easiest one of all time.
    Last edited by Baff1; May 21 2009 at 17:33.

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