Oh yes please, I cannot WAIT for this.
That thing about the germans holding their rifles with one hand while they run so that the russians know they can shoot them is funny.
Im not impressed with what i've seen yet.
So what part about the new cover system, decent bullet penetration through materials, penetration in tanks, seeing other teammates inside those tanks, possibilities to blindfire your weapon, advanced hit detection on soldiers, more realistic scope workings, a co-op mode, German and Russian SP campaign, and different MP modes including a 'Tug of War' battle over territories do you not like, or have seen before somewhere else?
EDIT:
And as Leopardi pointed out already, running with the weapon in one hand was German military drill, while the Russians were tought to run with their weapon in both hands so it's actually realistic to be this way.
It's the attention to detail that makes it great.
you forgot properly created maps based on real life locations
as TWI got access to Stalingrad places where is extremely hard to get even these days and even more harder to obtain rights to make videos/pictures and so on ...
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True, i love how they were the first Westerners to get access to the Grain Elevator after the Russians kicked the Germans out of it, and also how they got inside of the Univermag building (according to a new gametrailers interview, each of them had to drink half a litre of Vodka before being allowed in) on the Fallen Fighters square.
Next to that, i dont see how one can't be excited about a game like this, in this time and age.
Realistic tactical shooters have near died off except for ArmA 2, and even generic shooters have come to a grinding halt and havent advanced for years, grinding out the same muck over and over again.
Now comes a game which kicks so much FPS conventions in the shins, and one cant get excited about that?
Imho it would be much better if all soldiers can change their weapon animations instead of beeing forced to those ideal-typical black and white schemes. How many battles in WW2 have been fought exactly by the drills/books?
Isnt the idea of a drill that soldiers do certain things without thinking in combat situations?
I sincerely doubt a German soldier would have thought when running in a combat situation that "well, fuck what they told me, i'm going to do my own style right now". He would just run his ass off in the manner that he was told because it has become second instinct.
It's what they were tought, so what's so wrong about portraying that in the game?
To be more clear - soldiers dont carry/hold their weapons always by the books/drills. Wouldn't it be better if players have to verify their targets a bit more instead of automatically knowing - "running with the weapon in one hand is evil - shoot!!" perception?![]()
heh that holding gun when running should be random and not the german are always running with holding the gun in one hand :P
Last edited by RobertHammer; Sep 10 2010 at 12:08.
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