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Thread: Red Orchestra: Heroes of Stalingrad

  1. #1081
    Master Gunnery Sergeant OnlyRazor's Avatar
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    Yeah, the patch really brought fresh blood and meat into this game. Let's see how long they'll stick around.
    Quote Originally Posted by W0lle View Post
    But obviously it's very hard for people these days to make use of BRAIN v1.0.

  2. #1082
    Playing Pavlov's and Fallen Fighters with this new bunch is hell. Nobody moves, just camp until an arty shell desintegrate them.

    As an always 200ms+ player, the game really fells smooth now, barely need to compensate for ping while shooting. And the performace... now I an almost max up the settings. Only wish that admins make a proper config for servers: all that I played have global instant death messages, thats just bad.

  3. #1083
    Staff Sergeant
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    Quote Originally Posted by Mr. Charles View Post
    Are you the same Cyper from the TWI forums?

    For me, Realism was realistic enough. The main thing which promotes the fast gameplay is respawn imho. There was no real personal punishment for death.

    Classic slows the pacement of the game to realistic terms, but does so by artificial means, as in no zoom, old man stamina and less SMGs.

    Countdown in RO2 Realism had the right pace. People sneaked around and valued their life more, because they had to wait 2+ minutes after their death.

    IMHO, TWI shouldn't have put so much time in an RO1 mode and better put out more content than Mamayev...
    Yupp, that's correct.

    The problem is that most of the fans to the series expected a spiritual sequel to ost. In the early beginning things were looking were good but close to release many things were drastically changed by Tripwire. I mostly blame their desire to make the game more accessible. It's simply a dangerous thing to do because the word ''accessible'' is not the best word to use in the TWI community.

    Adding perks, weapon unlocks, lockdown timer, fancy gadgets, twitchshooter movements, rambo friendly MGs, smaller maps and more restricted maps, spawn on squad leader, 1-second bandaging, characters talking when you want them to shut up, quickaiming, sprinting and making an instant stop to aim, no weapon handling (in ro2 it takes no skill to master the weapons such in ro ost and in arma. Its only a matter of pointing and fire) aswell as completely removing the command system from OST just to replace it with a command radial that reminds me of the one used in the console game Operation Flashpoint: Dragon Rising and Red River. Fits well in a console game I admit. Then TWI created to separate modes - Relaxed Realism and Realism Mode. Totally unecessary, since Realism Mode is identical to relaxed realism - only thing that differs is hud elements.

    So yes, Classic Mode should never been released. It should have been there from the beginning. But TWI were trying to appeal to the 90% alá the mainstream, and that, along with bugs and optimization problems, caused serious fractions within the community and a crazy player drop. Even RoLadder officialy made a statement how dissapointed they were with the game. Because of that, and also other reasons, Roladder.net is gone. Permanently, aswell as the competetive MP in RO2. While I am not going to blame only TWI for this (there is another story aswell!) their decisions with RO2 have definely not done anything better. Rather worse.

    Now, more than six months later TWI have finally realized that when the player count drop from 10,000 to cirka 3000, when complaints fill the board constantly, when the CoD players isn't playing the game, then, you can't blame all this on the release of Battlefield 3.

    TWI basicly took for step forward and two steps back. If they didn't do that, imagine how much time they could have spent on content such as new maps rather than having to remove and re-work everything they've been working with. I personally believe ''Action Mode'' should be called ''Bot Mode'' because that's probably what its going to be.

    In one way I'm glad it went very bad instead of just bad. If it just went bad RO CLASSIC would probably never be released or even considered.

  4. #1084
    I can see where your disappointment comes from. Maybe TWI should have called this game sth. else to avoid the "IT ISN'T LIKE RO1" bandwaggon. I mainly stopped playing because of missing content, not because it was too fast.

    "...to boldly go where no one has gone before."

    Steam ID: Click me! | Origin ID: MrCharles9206

  5. #1085
    I stopped playing because it was too fast.
    Naming it Call of Orchestra would´nt make a difference to me

    With classic mode everything feels fine again. CD has become even more exciting than it was.
    Pure excellence. Now it only needs players to stay and flourish.

    REALISM! No, fuck that, FIRE THE LASER!

  6. #1086
    So glad I didnt delete this game from me HD! Quality game here now.
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  7. #1087
    Quote Originally Posted by Flash Thunder View Post
    who cares???
    I do. That's what's up.

    The video of theirs comes off insincere, staged and other words that you can find using a Thesaurus. But if you like being talked down to like Ike Turner did to Tina, then more power to you.

  8. #1088
    Still thinking that Classic movement speed is to slow. 10 or 20% faster would be ideal IMO.
    Last edited by Smurf; May 26 2012 at 01:25.

  9. #1089
    Really enjoyed the new patch played for an hour or so last night, like the classic mode. Had great fun in those little bunkers on the new map. Hopefully soon as well as the pacific war expansion, the vietnam mod is not to far round the corner.

  10. #1090
    Master Gunnery Sergeant OnlyRazor's Avatar
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    Three guest passes mysteriously appeared in my Steam inventory. Interesting...

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