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Thread: Red Orchestra: Heroes of Stalingrad

  1. #141
    I am really looking forward to this game - especially because of the realistic first-person experience, the cover-system and the intense immersion provided by the game!

  2. #142
    Sorry, i didnt mean to break the party but that was just a reaction to what i've seen of the game so far.
    Graphics, animation and presentation dont look very appealing, i know this stuff isnt what matters the most.. but to play a game you still have to look at it, so it helps if you like what you see.

    Gameplay... i've seen a guy running around surrounded by very dumb bots and showing off a handfull of new gimmicks.

    Maybe they will show something more impressive in the future but what i've seen so far hasnt impressed me.

    That stuff about the germans running with the rifle in one hand is ridiculous..

  3. #143
    Quote Originally Posted by Heatseeker View Post
    That thing about the germans holding their rifles with one hand while they run so that the russians know they can shoot them is funny.
    It's actually a pretty good idea if you ask me. It adds another level of variation among the two sides. How often in games does everyone look like a clone, always moving the same way.
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  4. #144
    Quote Originally Posted by Heatseeker View Post
    That stuff about the germans running with the rifle in one hand is ridiculous..
    no its not. it's just realistic so why is it ridiculous?

  5. #145
    Has there been a release date announced yet for this??

  6. #146
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    And that running animation is not ridiculous. It is how they were trained, so it's only natural to display it this way.
    And since every server in RO has friendly fire on (which is default) in Ostfront and the moddays teamkills could happen a lot because firefights are fought on a longer distance.
    Murphy's law in this case really applied to RO because most of the time if you were doing exceptionally well, you'd most likely get killed by a teammate who thought you were an enemy.
    This can still happen if you are sitting still in HoS ofcourse, but it doesnt hurt at all to have a non-gamey way to tell friend from foe at a distance.
    I really dont see why it is ridiculous to have because of these two facts.
    RO really could use a way to distinguish between friend or foe, and this provides exactly that and historically accurate too. What more could you want?

    I do agree on the bot AI so far, though they are way, way better than they were in Ostfront (basically rewritten Unreal Tournament AI which couldnt handle a realistic game).
    At least they know how to take cover, vault over it etc. but i really would like to see them not move so much and take a position and hold it, at least for the defensive side.
    The offensive side is player-controlled anyway so you can send them around yourself.

    Do tell though, what exactly do you think of as a 'gimmick'?

  7. #147
    Quote Originally Posted by Leopardi View Post
    no its not. it's just realistic so why is it ridiculous?
    It's hard to take you serious when you were like one of the major OFP: DR fan boys on the Consolemasters forums last year.

    Quote Originally Posted by Heatseeker View Post
    Sorry, i didnt mean to break the party but that was just a reaction to what i've seen of the game so far.
    Graphics, animation and presentation dont look very appealing, i know this stuff isnt what matters the most.. but to play a game you still have to look at it, so it helps if you like what you see.

    Gameplay... i've seen a guy running around surrounded by very dumb bots and showing off a handfull of new gimmicks.

    Maybe they will show something more impressive in the future but what i've seen so far hasnt impressed me.

    That stuff about the germans running with the rifle in one hand is ridiculous..
    I have to agree with you. TWI has lost my respect with the incorporation of UAVs and now Mkb 42s that they said were used in Stalingrad. The only reason they are going to add this is so they can cater to the COD/CS:S kiddies.
    Last edited by Hans Ludwig; Sep 11 2010 at 08:15.

  8.   Click here to go to the next Developer post in this thread.   #148
    the UAV as you call it takes quite long to recharge and it reveal only units in the open ...
    there is also indication it will have some short delay so it's not exactly precise ...

    anyway it may help commander to pick location for artilery or notice masses of enemies advancing ...

    which is not far off from WW2 plane

    about the rare rifles and weapons for both sides ...
    it's game and while these rifles were rare (usually seen prototyping or use by needs) they are based of real ones ...

    so i will not fear if there is 1-2 man slot class for it out of 32 players ...

    it's like the STG complain for RO:OST ... imho these weapons add the niche for use ...
    and as long as they class-limited as always were in RO games then everyone shall be happy

  9. #149
    The bots were set on the lowest skill setting to make it easier to demonstrate the game. Everything you've seen so far is alpha WIP.

    This will be the best WWII game ever, mark my words.

    Quote Originally Posted by Hans Ludwig View Post
    blah blah blah
    UAV, RO = CoD, CSS blah blah blah hurr durr. Your usual nonsensical comments. Stop posting. The plane spotting infantry is silly, I agree, but a plane spotting tanks isn't unrealistic at all. And yes, there were a couple of MKB-42s at Stalingrad. That weapon being in HOS is good news for the modders.

    You also don't seem to realize that there will be relaxed-realism and full-realism modes.
    Last edited by Buzz_Fledderjohn; Sep 11 2010 at 14:45.

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  10.   Click here to go to the next Developer post in this thread.   #150
    I just bought Ostfront today on Steam for $10. Seems I can also get the Darkest Hour mod for free, which I found out has Canadians!

    Definitely going to give it a try when I get the chance and see what it's about.

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