Nah, I doubt it. AA always had this typical gameplay which didn't really feel tactical.
The original RO did have this gameplay/feel, but it was dumbed down because alot of features weren't really finished to my feeling and it was as if the game was lacking.
Heroes of Stalingrad is a completely new revision making it more than just a CounterStrike: Source gone tactical/realism.
RO looked horrible and had rubbish bots.
A good revamp is well needed for this excellent concept game.
AA2 Looks great too. Same sort of gameplay, I can't like one and not the other.
RO is old dude, ofcourse graphics are not top notch.
I do hope you didnt waste your time playing against the BOTS?
RO is a multiplayer-only shooter, the bots are just there to play against to master the controls, nothing else.
I feel you are not giving the name enough credit.
It started off as a mod, they won a license on unreal engine 2.5, so that is what they had to work with.
For what the engine is worth, they squeezed every last drop from the engine.
I didn't waste much time playing with either.
It was old before it hit the shelves. It launched on Unreal 2 when other games were launching on Unreal 3.
With outdated graphics and usless co-op from the outset, it wasn't ever going to hold my attention. No matter how inspired I thought it was. Another crappy team deathmatch respawner, that's not for me.
Me and my friends can't all play that anymore than we can play all play AA. That sort of gameplay is anti-social. You have to choose your friends by gaming ability and I don't.
I choose games I can play with all my friends, if you see where I'm coming from.
I'm pretty keen to play the new version. It looks like those key shortfalls have been addressed.
Last edited by Baff1; Jun 10 2009 at 19:33.
True.
It used UT2004 bots afaik, which weren't made for the tactical gameplay and speed of Red Orchestra.As an indie developing studio, it's always a less dangerous gamble to start with something that already has been successful.
With the resources you acquire while building on your old platform, you can make your next-generation software even better.
The same strategy BIS seems to be taking.
As I see it Red Orchestra: Ostfront 41-45 (and their second retail title "Killing Floor") were made to gather vital resources in the form of money, networking and knowledge.
I can tell by comparing the scales of Ostfront 41-45 (MP only, very basic) to Heroes of Stalingrad (MP+SP campaign, more advanced) and the release of Killing Floor.
Is this game likely to get an Xbox 360 release?
Yes if the players who are using the word "CAMPING" is deported to another planet then maybe. One of the reason I stopped playing AA, not the game itself but the CS players who seem to been infected with ADHD. Another is the ridiculos short map-time, even the ones that are having the Border map. AA should really start using respawn, that way anyone can play their style, rambo, tactical or "realistic" and increase map time-limit.
Anyway, now Im gonna pre-load AA3 on steam.![]()
Simulators rule: Arma2 - F4:AF - SH:5 - RO:1941-45 - FSX]
Epic quote on ARMAII from some forum: "didn’t like this, not a game really, more a simulation."