Yeah DM VODKA is a must have!
Celery, let me place the objects and create the first buggy mission and then you can polish it again.
@whisper: we played the ETQW demo and that was enough for us...![]()
Of course, ETQW being for real men, & all, I can imagine !![]()
/flex
(forward the msg to Jolly, of whom I'll go seeking infos, if his alpine bar is kicking asses or not)
Whisper / Kalbuth / MrK
ex-OFrP member.
OFCRA lurker : OFCRA www
Planetside 2 / Tribes Ascend, member of Formido Clan
http://www.youtube.com/watch?v=BzmYavtGVT0
Saw that vid in another thread and I kind of liked the concept. The game mode might not work that well as-is in A2 because many suitable objects might be missing a classname or they don't have physics. The "transformation" technique however is possible by teleporting the player character away and spawning another object in its place. It could be a cool feature for some kickass stealth missions. "Was that barrel here before?"
In other news, the new DM template is progressing slowly but surely. It will have a comprehensive tutorial to help other users make their own full fledged deathmatches with little trouble.
Last edited by Celery; May 27 2009 at 06:39.
I like this idea too but I really can't see it in ArmA2. It works in CS because the maps are small and mainly in urban areas with a lot of objects defaultly placed.. and BIS games (with all respect!) didn't really excel in indoor fighting.. you would need to place a lot of objects to the map yourself to gave the players a chance to hide. It would be nice to put like a hundred of objects in the city (a play area) and give every one of them a probability of being there though.. that would put the attacking team into real paranoia
And to contribute my idea of a mission: since we will have animals in the game, let's use them in another way then shooting them. My idea is this: Two teams with their bases (much like any CTI) but only with light vehicles and transport choppers to build. They would go individually or in search parties into forests to find animals (randomly generated over time).. once they find some, the animal AI will "join the team" and can be transported back to base (a "farm"). If the soldier with the animal in team is killed the animal AI will join the nearest soldier (well, in a certain range, like 15m or so). Since the concept is not realy about combat so far, you could spawn some guerrilas into forests (animal rights activists
) that would engage any soldier in sight, so the search wouldn't be just about blind running. The winning team is the one that will accumulate the most animals in their base (in a certain period of time).
There.. that's my idea of a FArmA mission
For those who think that this concept is very much like sheep-hunting in Age of Epmires 2 - you are right, that was the inspiration!![]()
Moving to UM![]()
If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!
Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.
@Celery:
Did you see my "DM Hostage Cows" idea? (linky)
Would you be willing to make something like that?![]()