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Thread: RACS activation

  1. #1

    RACS activation

    I'm working on a warfare for Sakakah at the moment and with this maps huge open spaces the standard activation range for a towns RACS defence force is far to short.
    How do I go about increasing the detection range for a town?

  2. #2
    Init_Common_Constants

    Code:
    ;Range of resistance patrols/spawn in relation to a location's detection range.
    DETECTIONTOPATROLRANGERATIO = 0.4
    
    MINAIGROUPSIZE = 2
    MAXAIGROUPSIZE = 4
    AIPURCHASERANGE = 150
    AIDEFENDLOCATIONRANGE = 250
    AIDISEMBARKVEHICLERANGE = 500
    AIEMBARKVEHICLERANGE = 150
    AIREINFORCERANGE = 3000
    AIFORMATIONRANGE = 250
    AIPATROLRANGE = 400
    AIMINAIRFUELLEVEL = 0.1
    otter

  3. #3
    I've fiddled with those settings and while I've been able to extend the range, to 400/450 mtrs, in which RACS detect enemy and spawn in. I can't for the life of me extend it any further.

    What I would like to be able to do is get the RACS to spawn in when enemy units are about 700 mtrs from a town. I get the feeling I need to find what file the "location's detection range" is in.

    As always, any help appreciated.

  4. #4
    This one is easy! In "Server\Config" there's a range for each type of town when the RACS will spawn in game. Look for:

    _range =

    You can adjust to when they will spawn. You should try my Sakakah map I did, it was just a test map. (Look for it in Armaholic [Big Game Hunter])

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