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Thread: ArmA feedback thread - based on Beta Patch 1.16

  1. #11
    CWR² Developer SaOk's Avatar
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    Thank you for this patch. Arma feels much better now even with 8800GTS on 64bit Vista - its lighter and save/load-games are much faster on heavy missions. And my graphics card havent "crashed and booted back" yet.

  2. #12
    First Sergeant Cross's Avatar
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    Arma server seems to use less cpu with 1.16b compared to 1.15b. No affinity allocation made...
    1.15b used 25 % of our Quad-core where as 1.16b now uses around 15-19%.
    It also seems to use 2nd core more than the others...

    Visit us @ http://www.kellys-heroes.eu
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  3. #13
    I've got a Missing IFC22.dll error message launching the Beta... anyone else ? I'm under vista 32 and updating from 1.14...

    EDIT : Sorry, my bad. Found the solution. Thanks Cole.
    Last edited by EricM; Apr 25 2009 at 12:58.

  4. #14
    Master Gunnery Sergeant Cole's Avatar
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    Quote Originally Posted by EricM View Post
    I've got a Missing IFC22.dll error message launching the Beta... anyone else ? I'm under vista 32 and updating from 1.14...
    http://community.bistudio.com/wiki/A...cate_IFC22.DLL

    Hope this helps you
    Being underground is too mainstream.

  5. #15
    I won't use a beta patch... I wait the official.

    And about the feedback:
    Didn't see any differance... But please if its going to be out soon at least make 1.08 FOV standard or at least adjustable form the options or something, or make and official addon like UNA Filed of View addon so we can choose from... Hate to say but 1.14 FOV or 1.09 had many problems, mostly of FPS nature...
    Last edited by CyDoN; Apr 25 2009 at 15:16.

  6. #16
    Quote Originally Posted by CyDoN View Post
    I won't use a beta patch... I wait the official
    It IS an official... BETA. Linguistic juggling doesn't make the fact that due to the large variety of mods testing in the wild is inevitable, go away...

    I really don't understand all this complaining. The devs have already explained themselves more than they're obliged to: just ignoring their reasons is plain rude...
    Last edited by NoPOW; Apr 25 2009 at 15:50.
    + Take Care & Control +

  7. #17
    Quote Originally Posted by NoPOW View Post
    It IS an official... BETA. Linguistic juggling doesn't make the fact that due to the large variety of mods testing in the wild is inevitable, go away...

    I really don't understand all this complaining. The devs have already explained themselves more than they're obliged to: just ignoring their reasons is plain rude...
    no it is NOT considered official, this is a beta. The official is 1.14 live with that. I NEVER use ANY addons for no reason I like the game as it is, go away...

    IT says feedback and thats why I am giving it. With my PC I didn't see any differance, it runs a bith smoother but there is no improvement with the FPS thingy.

    I only hope for an adjustable FOV this will only save the FPS on LOW-END machinery 1.08 was the best.

  8. #18
    Server 2008 (64 bit) | quad core proc | 4 gig RAM
    1.16 with ic-addon-pack (combines SW and FFAA mods with a few other pieces)
    Player numbers: 80 | Duration 3 hours

    @15 Minutes = 16-18 FPS (normally 25) - 78 Players - BW: 11200 out and 1700 in
    @30 Minutes = 11-12 FPS (normally 25) - 80 Players - BW: 3100 out and 780 in
    @45 Minutes = 11-12 FPS (normally 25) - 79 Players - BW: 3600 out and 1021 in
    @60 Minutes = 08-09 FPS (normally 20) - 78 Players - BW: 4900 out and 1046 in
    --Server Locked, FPS increased to 11-12 after 3 minutes locked.
    --Allowing Players 1 at a time - 2 FPS drop at join lasting about 60 seconds.
    @75 Minutes = 08-09 FPS (normally 20) - 79 Players - BW: 2194 out and 983 in
    @90 Minutes = 11-12 FPS (normally 18) - 79 Players - BW: 3339 out and 903 in
    @105Minutes = 05-06 FPS (normally 15) - 78 Players - BW: 2539 out and 967 in
    @120Minuets = 10-11 FPS (normally 12) - 77 Players - BW: 2844 out and 1035 in
    @135Minuets = 10-11 FPS (normally 10) - 78 Players - BW: 3786 out and 947 in
    @150Minuets = 10-11 FPS (normally 08) - 78 Players - BW: 3818 out and 838 in
    @165Minuets = 09-10 FPS (normally 08) - 76 Players - BW: 2873 out and 849 in
    @180Minutes = 10-10 FPS (normally 05) - 74 Players - BW: 4778 out and 840 in

    CPU utilization was 10 to 15% lower through the battle.
    Last edited by Mojo; Apr 25 2009 at 20:44.

  9. #19
    so far it looks good, something must be right, because it looks like i have a smaller loade on my cpu when playing, compared to 1.14 ( not mutch, but a bit there is )

    Quote Originally Posted by MadDogX View Post
    Dude, this is an internet forum. You can't expect people to read stuff. Jeez.

  10. #20
    Quote Originally Posted by Mojo View Post
    1.16 with ic-addon-pack (combines SW and FFAA mods with a few other pieces)
    Player numbers: 80 | Duration 3 hours
    Is there any chance of seeing the results with no addons?
    Cya in the CrossHairs Kill Zone!

    Spoiler:

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