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Thread: ArmA feedback thread - based on Beta Patch 1.16

  1. #1

    ArmA feedback thread - based on Beta Patch 1.16

    Download the 1.16 patch here.

    Use this thread is for general feedback, both positive and negative. For problems with the patch see the troubleshooting forum.

  2. #2
    positive positive positive...
    Thanks BI

    Graphically, the patch is a PLUS.

    AI's seem more responsive, aware, and the overall behavior is a PLUS.
    Last edited by SWAT_BigBear; Apr 25 2009 at 00:57.
    Cya in the CrossHairs Kill Zone!

    Spoiler:

  3. #3
    I heard some complaints that the turning radius for bikes have been drastically reduced to be even worse than a truck? Can someone confirm this?

  4. #4
    Quote Originally Posted by sparks50 View Post
    I heard some complaints that the turning radius for bikes have been drastically reduced to be even worse than a truck? Can someone confirm this?
    I can.

    As much as I enjoy this patch the bike handling is just horrible.


    You can't even turn around a corner without ending up all over the place. The truck comparison fits.


    Bikes are supposed to be agile, this defeats the purpose

  5. #5
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    I did a benchmark on ArmA with same settings 1.14,1.15 and 1.16 and the results are
    1.14 = 2048.61
    1.15 = 2740.93 (dramatically improved than 1.14)
    1.16 = 2680.59

    So I have FPS drop.

    All other things went well.Much improved multiplayer mode.
    Last edited by KorpeN; Apr 25 2009 at 08:08.

  6. #6
    Graphics appear more responsive and sticking to the buildings better i.e. not flickering. Overall it all looks good for me. I have not had time to play for a prolonged period but hopfully will test later tonight and report back.

    Good work BIS.

    Edit: After 30 min or so I still get texture popup on buldings in busy areas but overall it appears better. Looks like this is just a 'feature' of ArmA engine
    Last edited by Thr0tt; Apr 26 2009 at 08:28.

  7. #7
    STILL!!! An issue with the sights...
    The CrossH and actual hitpoint is FAULTY...
    The Hit is 10-15 cm below, to left of aiming....
    Amazing...

    EDIT 1:
    AND....STILLL the same zoom....Comon get back to 1.14 default zoom...

    EDIT 2: Bridge pathfinding and handling!!
    Open 5T Truck
    Test scenario1: Single AI no passengers
    Test scenario2: Single AI me as passenger
    DOLORES: Remark A+
    CORAZOL: Remark A+
    OBREGAN: Remark A+
    PESADAS MIL INSTALLATION B (Something wrong in the middle of the bridge... AI will cross, but sways abit in the middle)
    ISLA DE VICTORIA: Reamark A+
    IGUANA: Remark A+
    LA CORONA: Remark A+
    Last edited by Andersson[SWEC]; Apr 25 2009 at 09:55.
    Used to be Known as:
    Fk Andersson...
    But no more!

    IRL: 2nd Lt

  8. #8
    First Sergeant Cross's Avatar
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    Quote Originally Posted by Maruk View Post
    Anyway, 1.16 focuses more on low level architecture and not any gameplay improvements over 1.15 and that's how it is going to stay.
    from the boss himself...1.16 focus on coding...design+gameplay-> maybe in 1.17

    Visit us @ http://www.kellys-heroes.eu
    Kelly's ACE2 & COMMUNITY MODS AddonSync Repos ->yashttp://www.kellys-heroes.eu/Server.yas
    Community Projects & A2 Bug Tracker->http://dev-heaven.net/projects

  9. #9
    Master Gunnery Sergeant Cole's Avatar
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    Quote Originally Posted by sparks50 View Post
    I heard some complaints that the turning radius for bikes have been drastically reduced to be even worse than a truck? Can someone confirm this?
    Yeah, the bikes are pretty useless now.
    They should use 1.15 bike handling, that one was pretty good.

    Edit: Maybe the handling change is related to MP bike ejecting fix?
    5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death. (taken from ArmA\beta\changelog.txt)


    Overall this patch is a plus, I could increase my viewdistance from 3000m to 4500m without losing a single frame, very cool!
    Last edited by Cole; Apr 25 2009 at 10:30.
    Being underground is too mainstream.

  10. #10
    Quote Originally Posted by Cole View Post
    Edit: Maybe the handling change is related to MP bike ejecting fix?
    I don't think so - this was already fixed in 1.15.

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