positive positive positive...
Graphically, the patch is a PLUS.
AI's seem more responsive, aware, and the overall behavior is a PLUS.
Last edited by SWAT_BigBear; Apr 25 2009 at 00:57.
Cya in the
I heard some complaints that the turning radius for bikes have been drastically reduced to be even worse than a truck? Can someone confirm this?
I did a benchmark on ArmA with same settings 1.14,1.15 and 1.16 and the results are
1.14 = 2048.61
1.15 = 2740.93 (dramatically improved than 1.14)
1.16 = 2680.59
So I have FPS drop.
All other things went well.Much improved multiplayer mode.
Last edited by KorpeN; Apr 25 2009 at 08:08.
Graphics appear more responsive and sticking to the buildings better i.e. not flickering. Overall it all looks good for me. I have not had time to play for a prolonged period but hopfully will test later tonight and report back.
Good work BIS.
Edit: After 30 min or so I still get texture popup on buldings in busy areas but overall it appears better. Looks like this is just a 'feature' of ArmA engine
Last edited by Thr0tt; Apr 26 2009 at 08:28.
STILL!!! An issue with the sights...
The CrossH and actual hitpoint is FAULTY...
The Hit is 10-15 cm below, to left of aiming....
AND....STILLL the same zoom....Comon get back to 1.14 default zoom...
EDIT 2: Bridge pathfinding and handling!!
Open 5T Truck
Test scenario1: Single AI no passengers
Test scenario2: Single AI me as passenger
DOLORES: Remark A+
CORAZOL: Remark A+
OBREGAN: Remark A+
PESADAS MIL INSTALLATION B (Something wrong in the middle of the bridge... AI will cross, but sways abit in the middle)
ISLA DE VICTORIA: Reamark A+
IGUANA: Remark A+
LA CORONA: Remark A+
Last edited by Andersson[SWEC]; Apr 25 2009 at 09:55.
Used to be Known as:
But no more!
IRL: 2nd Lt
They should use 1.15 bike handling, that one was pretty good.
Edit: Maybe the handling change is related to MP bike ejecting fix?
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death. (taken from ArmA\beta\changelog.txt)
Overall this patch is a plus, I could increase my viewdistance from 3000m to 4500m without losing a single frame, very cool!
Last edited by Cole; Apr 25 2009 at 10:30.
Being underground is too mainstream.