According to the Biki clicking should do it but I can't get it to work. Shift clicking and ctrl clicking cause mine to crash and alt clicking doesn't do anything. Visitor 2 (from OFP days) does it. I don't know why they took it out.
According to the Biki clicking should do it but I can't get it to work. Shift clicking and ctrl clicking cause mine to crash and alt clicking doesn't do anything. Visitor 2 (from OFP days) does it. I don't know why they took it out.
Yeah, I guess BIS is just imagining that is actually working =) and we're sweating our asses off in Visitor![]()
IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)
Err... Mi-48 Caiman in A3? Bitch please...!
Yeah, but road pieces appear in my Visitor (latest ver.) only when I click "finish" and then its usually too late to change courses without loosing a lot of time. Any tips?
Only thing I can think of is practice. Learn what each piece does and how far they carry the road and such. I haven't tried using a satellite image before I normally just put down my roads and objects and then make them. If its not a big deal that they are 100% correct you could always just get them close and then edit them on the sat layer later.
Thank you Jakerod, will do my best. I've posted couple of WIP terrain screenshots in Panthera topic. One question about the forrests - I have to make a lot of them in this sector, should I use the old OFP system? What do I have to be careful about placing tree objects to keep OK framerates?
I have 2 screens which come in very handy when editing maps. I have V3 in one and dozer in the other, when I'm laying roads I can see (after I hit the apply button) where the road is going in dozer, I then watch dozer as I'm laying the road in the other screen to see where its going.
Aussie: great tip, tnx. Too bad that asf25 part is looking cool in Visitor but in-game the straight 25m part of asphalt appears totally black. Another BIS bug?
http://www.shrani.si/f/3t/3X/2Aix1PFX/black.jpg
Any tips? I've already tried export/import, reloading all p3ds...
Update: found the BUGger 3 hours later. It seems that asfaltka25 left inside by BIS is not configured properly. Asf6/12/25 instead of Asfaltka6/12/25 for change do work![]()
Last edited by IceBreakr; May 4 2009 at 00:06.
yep I guess its a little late now but I found that also Ashfaltk is buggered, I use SIL and ASh. I am also getting a "cannot find ca\roads\cesta.paa problem but not sure yet which piece is causing the problem
AI is driving like drunk... is that normal?but at least they are now able to pass two bridges =) at third they stop, reverse all the way back and then drive into the river =)