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Thread: Couple of tips needed

  1. #11
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by IceBreakr View Post
    is there no way to select a starting point and an ending point and the visitor completes the path with selected road?
    According to the Biki clicking should do it but I can't get it to work. Shift clicking and ctrl clicking cause mine to crash and alt clicking doesn't do anything. Visitor 2 (from OFP days) does it. I don't know why they took it out.

  2. #12
    First Lieutenant IceBreakr's Avatar
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    Yeah, I guess BIS is just imagining that is actually working =) and we're sweating our asses off in Visitor
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  3. #13
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by IceBreakr View Post
    Yeah, I guess BIS is just imagining that is actually working =) and we're sweating our asses off in Visitor
    I actually never really used it in Visitor 2 that much. I liked having control over where the roads went piece by piece which is why you don't hear me complaining about it right now. I always found the Visitor 2 roads to be too crooked.

  4. #14
    First Lieutenant IceBreakr's Avatar
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    Yeah, but road pieces appear in my Visitor (latest ver.) only when I click "finish" and then its usually too late to change courses without loosing a lot of time. Any tips?

  5. #15
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by IceBreakr View Post
    Yeah, but road pieces appear in my Visitor (latest ver.) only when I click "finish" and then its usually too late to change courses without loosing a lot of time. Any tips?
    Only thing I can think of is practice. Learn what each piece does and how far they carry the road and such. I haven't tried using a satellite image before I normally just put down my roads and objects and then make them. If its not a big deal that they are 100% correct you could always just get them close and then edit them on the sat layer later.

  6. #16
    First Lieutenant IceBreakr's Avatar
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    Thank you Jakerod, will do my best. I've posted couple of WIP terrain screenshots in Panthera topic. One question about the forrests - I have to make a lot of them in this sector, should I use the old OFP system? What do I have to be careful about placing tree objects to keep OK framerates?

  7. #17
    I have 2 screens which come in very handy when editing maps. I have V3 in one and dozer in the other, when I'm laying roads I can see (after I hit the apply button) where the road is going in dozer, I then watch dozer as I'm laying the road in the other screen to see where its going.

  8. #18
    First Lieutenant IceBreakr's Avatar
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    Aussie: great tip, tnx. Too bad that asf25 part is looking cool in Visitor but in-game the straight 25m part of asphalt appears totally black. Another BIS bug?
    http://www.shrani.si/f/3t/3X/2Aix1PFX/black.jpg
    Any tips? I've already tried export/import, reloading all p3ds...

    Update: found the BUGger 3 hours later. It seems that asfaltka25 left inside by BIS is not configured properly. Asf6/12/25 instead of Asfaltka6/12/25 for change do work
    Last edited by IceBreakr; May 4 2009 at 00:06.

  9. #19
    yep I guess its a little late now but I found that also Ashfaltk is buggered, I use SIL and ASh. I am also getting a "cannot find ca\roads\cesta.paa problem but not sure yet which piece is causing the problem

  10. #20
    First Lieutenant IceBreakr's Avatar
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    AI is driving like drunk... is that normal? but at least they are now able to pass two bridges =) at third they stop, reverse all the way back and then drive into the river =)

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