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Thread: Tatawin config for release

  1. #11
    I never place any projects in the 'ca\' namespace, this is the place only for BI's original material.

    Your project folder should be in p:\ along with the ca folder, they should both be in p:\ root.

    You can then reference in your project those models and textures you need from ca without a problem provided you have set everything correctly.

    In order to get ladders and other objects working, the classname in the config for the model must begin 'Land_', the rest of the classname being the modelname.

    For example you have a model that is called superhotel.p3d, which maybe has ladders and other effects like opening doors, then the classname in the config would be 'Land_superhotel'.

    The reason the models in the ca folder already do this is because they invariably have the 'Land_' prefix already applied for you in their configs.

    In my projects in Visitor, I have Folder - Textures set as P:\myProjectfolder\data

    In my projects in Visitor, I have Folder - Objects set as P:\

    So whatever project I am working on will reference objects from any folder in P:\ and will use textures I put in the projects data folder.


    Planck

  2. #12
    Thank you Planck
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  3. #13
    Staff Sergeant
    Join Date
    Apr 20 2007
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    I only use the bis models.

    I tried the sunude method and other but doesn't work for tatawin upgrade... very strange, for "isla del jonas" it was good.

    Perhaps in the pew parameters?
    Plus tu pédale moins vite, moins tu avance plus doucement.....

    Quesh-kibrul island topic

  4. #14
    Staff Sergeant
    Join Date
    Apr 20 2007
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    france
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    Ok guys now it's good.

    I don't know why, i think Binpbo have bugged more than one time because i don't change anything.

    I used:

    p:\ca
    p\floosy\ca
    p\floosy\tatawin


    all is good so you could close this topic

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