Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

Thread: Add On Compilation for more Realism and Immersion (revised)

  1. #11
    Yeah, that a good idea to add tags "ACE Compatible". ACE is a standard now and many people just treat it like ArmA patch 1.96 . But ACE lacks some things and some other things have better alternative... So adding tag would be great. And i suggest having 2 different tags:
    ACE - Compatible - 100% working, using all ACE feature for that type of addon.
    ACE - Working - Just working without errors and other problems.
    CPU: Intel Core 2 Quad Q8300 @ 3.4GHz | MB: Asus P5Q SE2 | RAM: 4GB Kingston HyperX @ 900MHz CL5
    GPU:
    Asus GeFroce GTX560Ti DirectCUII @ 900/1100 | PSU: OCZ SXS 600W | Saitek X52 Pro

  2. #12
    Staff Sergeant Mudkip's Avatar
    Join Date
    Feb 1 2009
    Location
    Cambridge Mathematics textbook
    Posts
    281
    I'm glad you made a revised version, I personally don't like A.C.E. and I only use like 10 add ons from your list.

    This should be stickied when the old forum closes.

  3. #13

  4. #14
    That's an excellent idea. I'm not running my own server though and wouldn't even know how to create a server/add on file with Yoma's tool.
    I remember using it once or twice when Gilles asked me to.
    It'd be very useful indeed for anyone who uses the program - thanks for the suggestion!
    Casual ArmA Players

    Interested in casual coops? Contact me via IM:
    ICQ: 119072550
    MSN:
    XFire: arma2coops

  5. #15
    Well at least the smaller addons could be hosted (means all non unit model addons and sound replacements).
    I am willing to help it setting it up, yet you (guys) need to find someone willing to host it.
    Best to ask AA.de, AH or AA.info first.

  6. #16
    This should be restickied nice work The.D

  7. #17
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,428
    Another vote for adding "ACE mod compatible" tags where necessary.

    It would also be good to add "ACE mod included" to denote mods that have already been integrated into into the ACE mod.

  8. #18
    Did you get the chance yet to ask possible host, if they would host a YAS server?

  9. #19
    Sorry folks, due to personal reasons I barely have time at the moment. Also, hearing that ArmA2 is said to use SecuROM was a huge motivational kick in the nuts to me.
    I will definitely add "@ACE" tags to pertaining add ons, but I can't say how up-to-date I can keep the list after each release of another A.C.E. patch. I'm probably going to spend the rest of my free time playing Coops, though. Hope you understand. Sorry.

    kju, I sent you a pm. Thanks for your input and contributions!

  10. #20
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,428
    @The.D
    Looking forward to your update!

    My (small) contribution - AFAIK the only mods that you've listed that have been integrated into the ACE mod include:
    - MadMatt's FX

    So I'm thinking of running the following target line:

    mod=beta;DBE1;ACE;prop+lowplants;JTD_smoke;GDT_hel i;D+D_CA;crows;real_desig;HiFi_NA;SenChi;GL3

    Do any of those seem redundant or in conflict?
    Last edited by domokun; Apr 23 2009 at 12:39. Reason: update from fellow forum member

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •