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Thread: BMD 1 Pack

  1. #41

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    No problems here so far. *** *** Great work on the BMD's! ***On the BMD-1P, what is the NATO name of the AT missile system (Spigot)? ***Your missile system would be a great addition to east troops if it were added. ***This would give a much needed AT system for the east. ***I know somebody already mentioned this but wanted to add my support too.

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  2. #42
    First Lieutenant Manzilla's Avatar
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    I believe the 9P135M-1 ATGM on the BMD-1P's can fire Spigot's and Spandrel's. I can't remember exactly though and I'm too lazy to check at the moment.

    And I see he mentioned the AT-5 in the thread so that's the Spandrel. I'll have to look in game again to make sure though.



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  3. #43
    Too bad they never catch on fire when using ACE mod, can that be fixed?
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

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  4. #44
    Quote Originally Posted by (IceBreakr @ Feb. 26 2009,20:31)
    Too bad they never catch on fire when using ACE mod, can that be fixed?
    I hope these babies will be in ACE
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

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  5. #45
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by (IceBreakr @ Feb. 26 2009,13:31)
    Too bad they never catch on fire when using ACE mod, can that be fixed?
    That's probably because he isn't using XEH. there's a few eventhandlers in the config that are probably conflicting. It would be a 2 minute fix to make it compatible.

    EDIT:

    Hmmm.... I just made it XEH compatible and I'm not seeing it actually burn still. There is an explosion when I destroy it and it definitely smokes after to but no flames.




  6. #46
    Chief Warrant Officer Soul_Assassin's Avatar
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    ACE will aquire the MLODs to use in their future release as soon as all CTDs have been rooted out.




  7. #47
    Great addon and nice features!
    (And no crashes by now.)
    But: I have big problems placing an BMD in the editor with custom crew inside. For example: I want two crew soldiers as driver and gunner. The rest of the group should contain a medic, a mgunner, etc. How can I manage that?
    And the BMD-1P ATGM thing is a nice idea, but it makes it more difficult to command and to use.

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  8. #48
    Chief Warrant Officer Soul_Assassin's Avatar
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    @DiFool

    have a look in the readme, there is an example on scripting a different crew and manning the BMD.

  9. #49
    Quote Originally Posted by (Soul_Assassin @ Feb. 27 2009,18:14)
    @DiFool

    have a look in the readme, there is an example on scripting a different crew and manning the BMD.
    Yeah, but I don't get it working. I made a sqs with exactly your text, but it didn't work. But I have to admit that I've never been a friend to scripts. I just copy.
    There is an error message that it doesn't like '|#| sleep 10;'




  10. #50
    Chief Warrant Officer Soul_Assassin's Avatar
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    Not a big script jock either Ill ask my script guru and come back to ya

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