Pulverizer, did you ever get your enhanced binocular animation worked out? That would be nice also.Pulverizer, if you can setup other animations like this, i could edit the config to allow user choice without having them to replace a PBO anywhere.
Pulverizer, did you ever get your enhanced binocular animation worked out? That would be nice also.Pulverizer, if you can setup other animations like this, i could edit the config to allow user choice without having them to replace a PBO anywhere.
[Abit Fatal1ty + Intel 630 P4 3ghz + 3gb DDR2 ram (PC4200 Dual Channel) + eVga GT240 512mb DDR5 (Overclocked) + Sound Blaster Fatal1ty x-fi
@Zulu1. No I didn't get the movement with binocs working. It's seemed to be hardcoded so that animations don't get executed for movement keys when you are in a state that has binoculars enabled.
@Sanc. The two-stage leaning animations require new classes so they wouldn't be MP compatible. I set it so that FastR is lean like default and FastRB is to lean further, so you could just add the same lean for FastRB as FastR but with a new name to make them MP compatible (this wouldn't be fair for PvP of course).
btw, could you upload the LinkData file you use for OFPAnim with ww4 troops?
Here's a video with some new testing:
http://pulverizer.pp.fi/temp/lean_blind_fire.avi (xvid/mp3, 39MB)
Last edited by Pulverizer; May 27 2010 at 12:05.
here is the lpv :
http://www.filefront.com/16563029/solw85.rar
No, recoil would have sent the shots skywards for most of the burst, but it'll take a lot more than that to break you arm.
http://www.youtube.com/watch?v=9v8Hs7tXLCE
Maybe. But guy on the film is standing in different stance than soldier in video from Pulverizer animation.
Shooting blindly around the corner is a waste of animation in my opinion.
Instead both leaning animations should be included, the rotate to side first for fast CQB and the straight gun second for accuracy.
STGN
Last edited by STGN; May 28 2010 at 07:57.
OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
"The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo
It's not replacing any existing animation (it uses "sprint back right" which isn't used in default). But I agree that maybe something more useful could be used there.
I thought about blindfiring above head but animating the shoulders/arms that way is quite difficult. Did you have a specific obstacle in mind, Anguis?