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Thread: WW4 Modpack 1

  1. #951
    Master Gunnery Sergeant Zulu1's Avatar
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    Mr.P

    We play WGL on the CiA server using custom animations with lean and roll and there is no problem. I think as long as the server and client have the same files you should be OK. I have crashed some severs in the past using animations with lean/roll, but they were not running any animation mods.
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  2. #952
    Yes, every mods that modify/add to the animations classes, not just replace them, need to be present on both client and server, or it will lead into crashes.

    And why are the keybinds for the new moves not in the readme?
    Simple question of time, i devoted most of my time into working on the mod various components and not on writing the readme.

  3. #953
    Okay. Thanks for the replies. Now to search this thread for the keybinds... :P

    edit:
    To move over a small barrier (like some of the small ones in Montignac) when you have your weapon aiming -while standing-, leave the TURBO key pressed (the turbo key is the one you press when you will sprint) and press the MOVE BACK key.

    To climb over an obstacle (like a wall or a higher barrier in Montignac, or a wall surrounding a military base that can be found in many places) , put yourself in patrol mode (press Weapon on Back in the action menu) then leave the TURBO key pressed and press the MOVE BACK key.
    Are these the only ones?

    And I have to ask, because our clan does not flip-flop addons about, is there another version coming out, or should I treat this version as the final release?
    Last edited by Mr.Peanut; May 1 2010 at 00:15.

  4. #954
    There is a 2.0 version coming but i can't say when because i have no idea when i will complete everything on my todo list.

    For the keybinds, you have :
    -While Standing with your rifle aiming, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to LEAN to the right or the left.

    -While Kneeling with your rifle aiming, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to LEAN to the right or the left.

    --While being Prone with your rifle, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to ROLL to the right or the left.

    Works for when you have a pistol too, though i don't remember if i released a beta with the pistol anims, i have too much things in the work to remember my beta releases.

    When you are running or sprinting, by default you have the weapon low, but "tap" the FIRE button of your mouse and you'll move your weapon up allowing you to shoot while running and sprinting.

    Notice that shooting while running obviously lack of precision as you can imagine, and shooting while sprinting would need an insane amount of luck to land a hit.

    When you shoulder an AT launcher, note that you can walk, run and sprint, unlike with the default anims that have you stuck with walking only.
    But i have not found any ways to configure kneeling and going prone with the AT shoulder like you do with rifle and handguns.

    But you can do it, when you are not moving and have the AT weapon shouldered, leave the TURBO key pressed and press the MOVE BACK key, your soldier will go prone.

    Now when you have the AT weapon shouldered, first press whatever key that switch your speed to WALK, then press MOVE BACK key and you will kneel with the AT weapon.

    Or vice-versa, i am not too sure which way it is for the kneel or the prone + AT Weapon.

  5. #955
    Thanks!

    Edit: Wow. This pack is amazing. Will wait for 2.0 for ECP compatibility though.

    Edit2: Cut and pasted all keybind text and added (Must Hold Keys) for AT moves. When I tap mouse while sprinting my weapon comes up and then goes right down again, barely have time to get one shot off, which hits the ground about 10 m ahead of me to my left. Am I doing something wrong?
    +++++++++++++++++++++++++NEW MOVES!+++++++++++++++++++++++++++
    For the keybinds, you have :

    --To move over a small barrier (like some of the small ones in Montignac) when you have your weapon aiming -while standing-, leave the TURBO key pressed (the turbo key is the one you press when you will sprint) and press the MOVE BACK key.

    --To climb over an obstacle (like a wall or a higher barrier in Montignac, or a wall surrounding a military base that can be found in many places) , put yourself in patrol mode (press Weapon on Back in the action menu) then leave the TURBO key pressed and press the MOVE BACK key.

    --While Standing with your rifle aiming, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to LEAN to the right or the left.

    --While Kneeling with your rifle aiming, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to LEAN to the right or the left.

    --While being Prone with your rifle, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to ROLL to the right or the left.

    Works for when you have a pistol too, though i don't remember if i released a beta with the pistol anims, i have too much things in the work to remember my beta releases.

    --When you are running or sprinting, by default you have the weapon low, but "tap" the FIRE button of your mouse and you'll move your weapon up allowing you to shoot while running and sprinting.

    Notice that shooting while running obviously lack of precision as you can imagine, and shooting while sprinting would need an insane amount of luck to land a hit.

    When you shoulder an AT launcher, note that you can walk, run and sprint, unlike with the default anims that have you stuck with walking only.
    But i have not found any ways to configure kneeling and going prone with the AT shoulder like you do with rifle and handguns.

    --But you can do it, when you are not moving and have the AT weapon shouldered, leave the TURBO key pressed and press the MOVE BACK key, your soldier will go prone. (Must hold TURBO and MOVE BACK keys to hold position)

    --Now when you have the AT weapon shouldered, first press whatever key that switch your speed to WALK, then press MOVE BACK key and you will kneel with the AT weapon. (Must hold MOVE BACK key to hold position)

    Or vice-versa, i am not too sure which way it is for the kneel or the prone + AT Weapon.
    Last edited by Mr.Peanut; May 1 2010 at 18:53.

  6. #956
    When I tap mouse while sprinting my weapon comes up and then goes right down again, barely have time to get one shot off, which hits the ground about 10 m ahead of me to my left. Am I doing something wrong?

    Strange, are you doing something differently than in this video by example :
    http://www.youtube.com/watch?v=jGKP96m58cQ

  7. #957
    Quote Originally Posted by Sanctuary View Post
    Strange, are you doing something differently than in this video by example :
    http://www.youtube.com/watch?v=jGKP96m58cQ
    Hmm. I will try again. My gun was not even in the lowered(but pointing forward) position while sprinting and tapping just brought up the reticle for a half second. I'll try again only with WW4 loaded and see where I went wrong. Left mouse button to tap I presume.

    edit: Okay. Now I see. It works with "Move Forward", but not "Fast Forward", and I had my forward key bound to "Fast Forward". I never use "Move Forward" except at the top of radio tower ladders.
    Last edited by Mr.Peanut; May 3 2010 at 22:46. Reason: why not?

  8. #958
    @Sanctuary

    Is it possible to edit the first post on the first page with all the WW4 mods/additions? I'm a bit lazy looking for everything

  9. #959
    My clan would like to use a rucksack addon(not sure which whether WGL or MAPFACT).
    Are the weapon and magazine names finalised? I would like to add them to the ruck classes.

  10. #960
    Quote Originally Posted by Mr. Frogman View Post
    @Sanctuary

    Is it possible to edit the first post on the first page with all the WW4 mods/additions? I'm a bit lazy looking for everything
    Links should be available here, for those that are always working though.
    http://forums.bistudio.com/showpost....&postcount=796


    My clan would like to use a rucksack addon(not sure which whether WGL or MAPFACT).
    Are the weapon and magazine names finalised? I would like to add them to the ruck classes.
    WW4 2.0 will have some more weapons and ammo classes though, but the original ones should not have any classnames changes.

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