Sanctuary presents :
WW4 MODPACK 1
ModDB entry
Download mirrors (any help would be appreciated for more solid hosting)
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http://superuploader.net/f65c23370183-ww4mod1-rar.html
http://sharebee.com/b4b82eac
http://dl.free.fr/gH4jnke7l
http://rapidshare.com/files/201321551/ww4mod1.rar.html
http://www.megaupload.com/?d=I4FTQ9KY
http://www.easy-share.com/1903758750/ww4mod1.rar
http://www.filefactory.com/file/af15h16/n/ww4mod1_rar
http://d01.megashares.com/?d01=e87b2f8
http://netload.in/dateiCwRDJHQx0g/ww4mod1.rar.htm
http://uploaded.to/?id=opp9cg
Arma-FR mirror thanks to SoldierIsNotHistory
OFP.info mirror thank to Rellikki
How to install
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If you ever installed a beta, delete it from your OFP directory you will not need it (as the mod folder name has changed you will not mixmatch files, but in the case you have 2 lefts hands, better remove the ww4 beta folder if you have one)
Once you have downloaded the archive named ww4mod1.rar , open it with by example winrar.
You will se a folder named @ww4mod1
Extract this folder and place it to your OFP directory where you usually place your various mod folders.
by default it is :
...Codemasters\Operation Flashpoint\
So you would obtain
...Codemasters\Operation Flashpoint\@ww4mod1\
Once done, modify an OFP shortcut to enable the mod.
If you never enabled an OFP mod, refer to this
http://community.bistudio.com/wiki/modfolders
The sortcut in that case will need the following to be added in the target line
You can add -nomap to avoid some memory problems with recent computers, and skip the intro with a -nosplash-mod=@ww4mod1
So you should have added in the target line of a normal OFP shortcut
That's all, launch OFP with this modified shortcut to play with the mod.-nomap -nosplash -mod=@ww4mod1
Screenshots of a few of the numerous army corps included
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[im]http://img87.imageshack.us/img87/3290/006j.jpg[/img]
What is the WW4 modpack concept :
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-The WW4 modpack goal is to provide highly optimised troops and their weaponry to build massive battles without most addons usual performance hit : as few textures as possible, nearly everything in merged textures, optimised lod system, selections and polycount in very reasonnable amount without too much details cluttering the model, etc..
-Providing animations especially tailored for those units and featuring some never seen yet features like the dynamic weapon stance change during jogging or climbing/moving over.
-The ambition is to make the WW4 mod the biggest infantry mod ever done for OFP. Currently the goal is probably already met as in the WW4 Modpack 1.0 there are 19 different army corps ! (and more in the work) and each of those corps are coming in desert and woodland version to provide even more variation and mission possibilities.
-Everon and Malden provided in desert retexturing by CJE
-All the units are using the same model basis, so there is a real coherent look between all of them.
-Mission editor ready for use groups and sub groups for every of those corps.
-creating several modder ressources to help potential addon makers to very easily build their own soldiers in the WW4 standard .
Why WW4 and not WW3 ?
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3 reasons :
-the WW3 tag is already taken by another OFP mod team.
-As no units models and camo pattern are 100% correct to their real life counterpartgetting the era even more fictional than a WW3 allowed me more freedom of unit creation and balanced gameplay.
-Because.
Which army corps are present ?
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There are no more americans or russians or any other countries in the mod, there is just West, East and Unaligned sides, currently in the WW4 modpack 1.0 are the following :
For the West side
-Army : the regular army of the West (inspired by US army)
-Marines : Naval troops of the West (inspired by US marines)
-AntiTerror : Military police intervention forces for the West (inspired by US DEVGRU)
-Airbornes : Paratroopers of the West (inspired by US Airborne Rangers)
-Specops : Special forces and operations of the West (inspired by Delta forces)
-Shadow Ops : murder/assassination/black operations of the West (inspired by CIA/blackops)
For the East side
-Army : the regular army of the East (inspired by Russia motorized infantry)
-Marines : Naval troops of the East (inspired by Russia naval infantry)
-AntiTerror : Military police intervention forces for the East (inspired by Russia OMON)
-Airbornes : Paratroopers of the East (inspired by Russia VDV)
-Specops : Special forces and operations of the East (inspired by Russia Vityaz)
-Shadow Ops : murder/assassination/black operations of the East (inspired by GRU/blackops)
For the Unaligned side
-Everon Alliance : regular army of the Everon group of island (Kolgujev/Everon/Malden)
-Everon Airborne : Paratroopers of the Everon Alliance
-Everon Specops : Special forces and operation of the Everon Alliance
-Guerilla : generic experimented guerilla
-Insurgency : generic untrained civilians rebelling
-Militias : generic trained civilians paramilitary forces
-Mercenary : generic experimented mercenary groups
With those troops are coming 94 weapons to equip them.
ammunitions are coming in 2 versions : standard and HD, so you can equip soldiers in HD ammo to get them less accurate.
Weapons and ammo classes names are provided in the WeaponClasses.txt inside the @ww4mod1 folder
This very lot of corps is meant to cover most of mission making and skirmishes needs, and due to the high optimisation they can be used in vast amount without any problems.
Compatibilities
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The WW4 mod should be compatible with any addons, just drop the addons in the @ww4mod1\Addons\ folder.
The WW4 mod is not compatible with mods that features their own config.bin or config.cpp
But a workaround for incompatible mods is that you can use the numerous WW4 army corps in other mods :
To do so, in the @ww4mod1\Addons\ folder, take :
ww4_wpn.pbo
WW4_Sounds.pbo
ww4_trp.pbo
WW4_Magazines.pbo
And place them in whatevermod\Addons\ folder you want.
Now that's the basic (the troops and weapons models/textures and their sounds) files that are common for every troops.
Now for the corps themselves :
You have to take the troops you want and leave the ones you don't want, always from the @ww4mod1\Addons\ folder :
ww4_earmy.pbo----- this one is adding the East Army
ww4_ect.pbo-------- this one is adding the East Antiterror
ww4_enav.pbo------ this one is adding the East Marines
ww4_epara.pbo------this one is adding the East Airborne
ww4_eshad.pbo----- this one is adding the East Shadow ops
ww4_evit.pbo-------- this one is adding the East Special ops
ww4_rever.pbo------ this one is adding the Resistance Everon Alliance
ww4_revsf.pbo------this one is adding the Resistance Everon Specops
ww4_revpa.pbo------this one is adding the Resistance Everon Airborne
ww4_rguer.pbo------this one is adding the Resistance Guerrilla
ww4_rinsu.pbo------ this one is adding the Resistance Insurgency
ww4_rmerc.pbo----- this one is adding the Resistance Mercs groups
ww4_rmili.pbo------- this one is adding the Resistance Militias
ww4_warmy.pbo---- this one is adding the West Army
ww4_wct.pbo------- this one is adding the West Antiterror
ww4_wdel.pbo------ this one is adding the West Special ops
ww4_wmar.pbo----- this one is adding the West Marines
ww4_wpara.pbo---- this one is adding the West Airborne
ww4_wshad.pbo---- this one is adding the West Shadow Ops
And place the ones you want to have in whatevermod\Addons folder in which you have already put previously :
ww4_wpn.pbo
WW4_Sounds.pbo
ww4_trp.pbo
WW4_Magazines.pbo
Then those troops will appear in the mission editor of whatever mod you have installed them into.
The same way if you just want to remove some corps from the WW4 modpack 1 itself, just delete the .pbo that are adding them and they will not appear anymore in the mission editor.
If you want to make your own troops based on those soldiers, be sure to check the Modder Ressources that are full of goodies in term of models, parts and textures helpers
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