Similar HDR sound engine to Battlefield Bad Company's engine would create so much better war atmosphere.
Similar HDR sound engine to Battlefield Bad Company's engine would create so much better war atmosphere.
From ArmA2 site "FACTS AND FIGURES":
• Mega SEF - brand new sound engine allowing very complex sound effects.
The Sounds
• 3D positioning with Doppler effect.
• 3D environment effects including distance based distortion, reverberation, occlusions and obstructions.
• Speed of sound and supersonic bullet crack simulation.
• 978 separate sound samples (footsteps, gear noises, movements etc.)
• Each vehicle sound is composed from more than 40 noises. (engine, friction of tyres on surfaces, etc.)
• New simulation of the sounds of aircraft and helicopters.
• Improved sound of tanks with separate noises of the engine and treads.
Sounds f-ing awesome to me.![]()
Regards
Alex
But how about the weapons?
As Real as Possible...and I'm not talking about a condom...
Chammy, it seems weapons will get that BF thing you mentioned as it says "Distance occlusion, obstruction, distortion and reverbation". Thats on the distant sounds only and it seems it covers what you mentioned.
Im too concerned ofcourse that ARMA2 wont get up to the standard you or me want. More power, reverb, echos and just pure ga-bang holy shit type of experience. I must say that ARMA2 sounds brilliant compared to ARMA1 in sound quality of the little ive heard so far so it should be nice to fiddle with and see how close to realism it can get. I tested the VOP sound mod the other day and it had some of the type i want (some was out of place but). Bigger, sounds with a lot of crackling, thumping sounds in the wake of explosions etc. I love that. I love when sounds mix together and not just play 1 by 1 as there are no reverb/echo or aftermath sounds.
Anyway, with the effects stated at the ARMA2 site i think and hope it means that weapons will indeed sound different now in the distance. Also it states that cracks are simulated. Hopefully it means distant cracks and near cracks as well. Until we see a real fire fight where we are in the midst of it all we dont really know how it sounds. Just some individual sounds firing and we are right behind the shooter wont tell us much. If it isnt good enough i bet you will start testing its limits, and Ill help if you need it.![]()
Lets see the last vid in 2 weeks. Maybe a huge fire fight will be taped by CNN this time hehe.![]()
Regards
Alex
I hope it will be somewhat like brothers in arms hells highway when it comes to gunfire sounds. Does it everytime for me in immersion department
I don't realy bother with the original sounds, there will be plenty of soundspacks to choose from, one of them is bound to be good.
But to answer the question from the OP. I have to say I can't imagine firing a rifle for long periods of time without having earplugs or some kind of protection. In the swedish army we always used electronic ear muffs with noice cancelling. Of course a few shots have been fired next to me when I dind't have any protection on and yeah, that made my ears ring pretty bad. Especially 7.62 machine gun fire, listening to that shit for too long and you will go deaf.
Hmm, well I 've played Bros in Arms Hells highway, and some sounds are misinterpreted , some are good I admit but like exposions and all, UBI used the same sounds in Saving Private Ryan, the M1 Garands are quite a boom in them when fired and the Carbines and Enfield are very crack boomy also, but in the game they are too thin. The MG42/3 and even the Browning MG are very loud and big sounding but not in the game. There are a lot of sounds weapon that are not right in BIA but I'm not complaining.Originally Posted by (oscar19681 @ Feb. 20 2009,03:41)
Yeah Alex, I have to agree that VOP's sound mod is quite good, I'd use it myself also every so often. I am going to be updating CSM soon and I think someone asked to make a BI Key for it to play along with ACE. I will also hit u up upcoming sound projects also heh.
Really interesting stuff there.Originally Posted by (Alex[Dev
-Goeth
FDF mod team member
Ambience like in this video...
http://www.youtube.com/watch?v=-eD_Lo61rAw
...would be nice, especially if the sonic cracks sound like what you hear beginning at 1:03 of the video.
(Listen for a Tom Hanks sound-alike near the end...)
One of the OFP "Veterans"
At least we will be getting the sound-delay part of the video with the new sound engine
Is there other games that have sound delay simulated in them by the way? I cant remember any game where this has been a factor.