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Thread: [ACE] USMC - Template Afghan

  1. #11
    Is there a way to stop enemy respawns. For Example, keep all Mando scripts and support scripts just stop enemies from spawning in areas. Help would be appreciated, remember I'm an idiot when it comes to this. Great job nonetheless, had a lot of fun so far.

  2. #12
    idk For me on MP when me and my Friend Die the Respawn doesnt work and ive DL the new One.
    SO3 A. Bolano
    2nd Squad,2nd Platoon, Troop 2
    ST9, NSWG1, TASK FORCE APACHE

    Spoiler:

    MOBO: ASUS M5A97 R2.0

  3. #13

  4. #14
    @usmc123

    Do you mean stop enemy AI spawning all together? ***If so, delete the following zones "Main, MainE1, MainE2, MainE3, MainE4". Note Civilians will still spawn as they are on diff zones.

    If you want to just stop enemy respawning when they're killed, look at the "Main" zone. ***in the init box it should say this
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#91;&#34;Main&#34;,&#91;1,0,0,500,300&# 93;,&#91;10,1,50,5&#93;,&#91;2,1,20,10&#93;,&#91;& #93;,&#91;5,1,5,1,100,100&#93;,&#91;0,0,0,11&#93;& #93;exec &#34;DAC&#92;Scripts&#92;DAC_Init_Zone.sqs&#34;[/QUOTE]

    change it to

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#91;&#34;Main&#34;,&#91;1,0,0,500,300&# 93;,&#91;10,1,50,5&#93;,&#91;2,1,20,10&#93;,&#91;& #93;,&#91;&#93;,&#91;0,0,0,11&#93;&#93;exec &#34;DAC&#92;Scripts&#92;DAC_Init_Zone.sqs&#34;[/QUOTE]


    @Bolano

    I&#39;m looking more into respawn issues, i did test the latest version on my dedi server and it worked fine. Will check again, can anyone else confirm that it is not working?

    For now m8, if look in the bottom left corner of the map in the editor, there is a marker called "Respawn_west" ***just move this into one of the FOB&#39;s.

    @Jungle

    Cheers m8.

    Hey quick question, on your forums. Is that photo you have as the banner taken at Urban Assault airsoft site?




    "Si vis pacem, para bellum"

  5. #15
    Yes m8ty it is,do you go there?




  6. #16
    Alright i got it working but i cant find where the Respawn_west Marker is on the map :O




  7. #17
    Quote Originally Posted by (Shadow.D. ^BOB^ @ Feb. 15 2009,02:55)
    @usmc123

    Do you mean stop enemy AI spawning all together? If so, delete the following zones "Main, MainE1, MainE2, MainE3, MainE4". Note Civilians will still spawn as they are on diff zones.
    I did this, however the Air Support (Mando) scripts are disabled along with the artillery scripts. I get this message. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Script DAC&#92;Scripts&#92;DAC_Init_Zone.sqs was not found
    [/QUOTE]Sorry for all the trouble, but I&#39;d like a little help is all.

  8. #18
    @Shadow.D. ^BOB^

    Is there any chance you couuld edit it for so there no UAV in it by anychance as we dont use them in our clan. [I have tried but it comes up with error regaurding bin.config thingy]

    Update - No need Ive done it now.




  9. #19
    @usmc123

    In the editor, are you deleting the each trigger that I mentioned? Main, MainE1, MainE2, MainE3, MainE4.

    I have just tried this and have no errors if i delete those zones.

    If you still have problems, have a look in the trigger for each zone. ***In the init box it should look something like this:-

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#91;&#34;Main&#34;,&#91;1,0,0,500,300&# 93;,&#91;10,1,50,5&#93;,&#91;2,1,20,10&#93;,&#91;& #93;,&#91;5,1,5,1,100,100&#93;,&#91;0,0,0,11&#93;& #93;exec &#34;DAC&#92;Scripts&#92;DAC_Init_Zone.sqs&#34;[/QUOTE]

    Change the 2nd number in the line from 0 to 1. so it would look like this:-

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#91;&#34;Main&#34;,&#91;1,1,0,500,300&# 93;,&#91;10,1,50,5&#93;,&#91;2,1,20,10&#93;,&#91;& #93;,&#91;5,1,5,1,100,100&#93;,&#91;0,0,0,11&#93;& #93;exec &#34;DAC&#92;Scripts&#92;DAC_Init_Zone.sqs&#34;[/QUOTE]

    That will make the zone inactive.

    If you want to disable DAC2 altogether, look in the init.sqf.

    Where is says:-

    // DAC Initialisation
    []execVM "DAC&#92;DAC_Config_Creator.sqf";

    Change it to:-

    // DAC Initialisation
    //[]execVM "DAC&#92;DAC_Config_Creator.sqf";

    That will stop DAC from populating the map (Civilians included).

    @Bolano

    The Respawn_West marker is the very left bottom corner of the map. Make sure you scroll all the way out and have markers selected (F6).

    @Jungle

    Glad to see you sorted the UAV. ***Ive played once at Urban Assault when i visited a mate up that way. ***Also some of the marshalls from there came to the Ground Zero national weekender last year. ***I was one of the staff who gave them a bollocking for have a their fire out of control. lol ***




  10. #20
    Yeah I deleted the main zones, I&#39;ll try what you said. Sorry for all the trouble.

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