what I don't understand is this in 3d stereoscopic vision or is it just a big floating 2d screen?
They create a 3d effect by offsetting the image and display the pictures alternating left and right. The eye/brain assembles one picture out of these 2 pulsing pictures and that´s how you get the 3d impression.
For the model listed here:
The resolution is quite low. There are glasses with better displays available.
You also have to keep in mind that you need a gfx device in your computer that is able to double the output rate with no loss in speed. If you´re used to have 85 hertz at your monitor you need to set your gfx card to 170 hertz to get a flicker free picture with the glasses.If you´re running less you will get a seriously bad headache after a while.
There is a review of the glasses here that sums it up pretty good.
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I haven't tried any but they are LCD displays so there should be no flicker at all even at a low refresh rate like you'd get with shutter glasses + CRT monitor.
Sure there can be flicker
They built pictures alternating left/right. If the frequency supported by gfx card is too low it will cause flickering and cause headache. It has nothing to do with the type of display but with the frequency it get´s "changed" to build the 3D impression.
Also check if your gfx card is supported with stereo drivers by Nvidia. ATI cards do not support such devices at all as there are no stereo drivers.
My cards are all Nvidia and supported.
I'm not sure if these glasses use the same tech to make the 3D however.
Nvidia does it by printing both images on the same screen (Hence the need for high refresh rates) and using a blue lens on your glasses to filter them.
I think these glasses just run a seperate image in either screen.
I looked at the Emagin Z800 system that had a slightly higher res 800x600.
That said they say the 920 (640x480) supports 1024x768, so I can just whack up all the AA and AF as far as I like.
But I've ordered this 920 now. Maybe if it rocks I'll pick up the Z800 for another computer.
I can't remember where, but I also saw a widescreen VR headset and a triple screen VR headset. (800x800x800x600).
Last time I looks VR headsets were all 700 quid-5,000 quid.
At 229 I can't resist the punt.
If just for the sensor free head tracking and flight sims.
Afaik the 920 does not support native 1024 resolution but simulates it. Don´t ask me how this is supposed to work technically but from the specs it doesn´t support native 1024.
Once you´ve got it dig this thread up and post some extensive feedback pls.
They don't look like they weigh as much as an adult male.
I've been fiddling around with this today...
Critically, the screen res is fine by me. Colours are a bit washed out, like over gamma or something but nothing I am unwilling to live with.
I'm running an emulated 1024x768. This is a lot lower than the 3840x1024 I'm used to and spotting ArmA enemies in the distance is much harder.
However I was expecting much worse and am broadly happy to play at that resolution. It just means I can turn some of the other FX eye candy up.
The eyeset is small and light, no major discomfort.
It doesn't work with Nvidia 3d Stereovision drivers. Not compatable.
Unless you own a 7xxx series on XP with old drivers.
As it happens I do own one of these and once I replace the hard drive I'll fire it up. A little bit of fun to come in my future.
The manufacturers produce their own drivers for games it is compatable with.
Neither Armed Assault nor Op Flash are on that list. Bah humbug.
I tried it on Quake Wars and Crysis for the 3D stereo vision and you can definitely see it.
It's fun and I like it a lot but neither of those games are really playing up to the FX.
Some games like Left4Dead do. I am very much looking forward to all those jump out at you 3Dfx.
The psychic monster in Stalker is a must revist now too. The one where you just see some dark shadow down the end of a tunnel and then a sort of hallucinatory skull flys towards you as it does it brainfry attack. That rocked already. Now it's going to extra rock.
On Sturmovik I can clearly tell the distance from the gunsight to the propellor. This is a nice Fx.
Likewise the headtracking, which is so much easier to set up than my TrackIR (and once properly calibrated never ever needs recalibration again!, however this has the same problem as the Stereovision, it needs to be running on a supported game to function.
I am currently installing IL2 Sturmovik which it supports and is the other title apart from ArmA I wanted it for.
It moves about smoothly but tracks slowly compared to TrackIR, also when you want to see behind you, you turn your head all the way round not just the incremental degree's you do with TrackIR.
I'm quite looking forward to frontal attack fly by in stereovison too.
So far not as big a disaster as it could have been. The resolution is quite playable.
But no ArmA support so when I play ArmA it's just a pair of screen goggles and no head tracking or Stereovision. I guess I will have to start petitioning them to add it to their next driver update.
Meantime as soon as my forum validation email comes through I will be petitioning them for ArmA and ArmA2 support here http://forums.vuzix.com/Topic612-18-1.aspx
Apparently I can get ArmA to to headtrack using a third party software called Glovepie. I'll get round ot that shortly.
At what distance is the point of focus on these things?
Is it like collimated, or whatever, to move the focus to a more comfortable distance from the actual screen surface?