i'm all for an automatic http redirect for the user. ***whatever makes it easier to get on and improves the play experience is a good thing for everybody. ***i emphasize AUTO http redirect.
keep up the good work!
i'm all for an automatic http redirect for the user. ***whatever makes it easier to get on and improves the play experience is a good thing for everybody. ***i emphasize AUTO http redirect.
keep up the good work!
I was a counterstrike-source server operater when this was introduced to css, and it took a massive bandwidth-load off the servers, this sounds like a good idear.
Play pc:
I7 2600K@4.6GHz
Nvidia gtx680
Intel 160gb ssd
16gb DDR3 1600Mhz ram
win7 64
---------
Dedi Server: (91.100.101.163)
I7 875K@4.1GHz
Intel 250gb ssd sata3
8gb ram
win7 64
Agreed. Downloading the mission straight from the server is:
1. Slow, can be a problem with large missions. Having to sit and wait for the mission to download at speeds much slower than your connection could handle is frustrating.
2. Uses bandwidth that should be used to run the game. Might cause desync in some cases.
Maybe it could be done for addons, although I don't know if I would be happy with loads of low-quality addons being forced on me. And that would be more complicated to implement.
It would be too hard to unify everyone's addon structure and it would hog up your hard drive. you think your arma dir is big now? Imagine if you had every popular addon multiple times, depending on the tastes of the server admins!Originally Posted by (Maddmatt @ Feb. 14 2009,00:42)
i repeat it again please don't mismatch this feature with addons / maps etc. downloading which may seems similar but is absolutely different ...
that would mean radical changes into engine which is exactly opposite where feature above aims ...
so keep it simple as it is ...
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Thank you walker for explaining it. I don't think English is the Topic creators main language, so didn't understand him too much.
Anyways, I support the idea as a user, anything to stop JIP lag as it can really kill a fire-fight and it also makes it quicker to join since it won't use the servers resources but its own.
Although I'm in favour of this, have you considered using ArmAlib to do this as a community side (tiny missions that are downloaded normally from the server, but that downloads the mission-specific files from an external source, be that HTTP or database)? Certainly not happening for ArmA before A2 at the very least, so this might be a better option, though getting the average user to use something like Armalib is harder than getting them to predownload the mission, in all likelyhood.
CBA: Community Base Addons for A2
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SPON scripts/addons (A1) | Roller island tool (OFP -> A1)
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This Idea never even crossed my mind but what a good one.
I'm with you 100%, server owner/admin & user +
I hope BI concider this.![]()
the point is simple feature out of box as part of the game client/server operations ...Originally Posted by (Spooner @ Feb. 25 2009,21:44)
anything what needs user interaction with 3rd party compoenents just for mission download forwarding
downplays such feature into oblivion ...
Dwarden, to be honest i also had some difficulties to understand the main idea of the pool, i feel its not quite clear yet.
I believe there are also more people that would like to participate on this but they just don't understand these kinda techniques.
So from what i understand to have better performance it would need 2 servers, one for the game it self and another server(s) for hosting missions (optional/resource). These way people would download missions from different sources and prevent lag.
Is this the idea?
If so, i still don't know what option to choose in the pool![]()