Really nice work !!!
Good faces and skin tone.
"Codemasters may have the Operation Flashpoint name, but Bohemia Interactive have the soul." PC Zone
Thanks guys for the feedback. Yeah for sure the next version will be ACE compatible. Since this is a small pack, I should be able to find help in getting them to work with ACE. (The full LoBo pack is another matter as its HUGE and just a massive amount of work even with help from others to make fully ACE compatible).
Oh one thing I wanted to mention. I think that I will make a seperate AK47 pack from the AK's that I have in our LoBo weapon pack. However I will make them into a seperate weapons pack with different names and stuff so they don't confict. Vilas's weapons are great but its a massive pack and alot of the weapons go to waste. I like lean & mean addon packs so yeah I think a small AK-pack is all it will need. Bugkill mentioned an idea in a PM that I could make some SF units using these guys. That would probably get too complicated, but I think I definitely will make a a few CIA units on the BLUFOR side dressed the same, with white faces, and with a few extra bits of gear like leg holsters.
I also will give them Polish AK-47's similar to what they often use in Afghanistan and Iraq (they have a very distinct folding stock).
-Expect the Unexpected-
These work pretty well with ACE if you ask me. They don't have the OPFOR backpacks on but that wouldn't look right at all.
If you mean you can't find it in the Editor and your using ACE you need to do one small step to get it working.( If not this and many other Mods/AddOns will not show up either.)
Go to the main ArmA folder, then:
Dta-> ACE-> "ace_clientside_config.hpp"
Next scroll down and look for:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
"ACE Mod" - "Class hiding"
Show BIS classes: set "ACE_SCOPE_SHOW_BIS" to "visible"
NOTE: it's 2x a underline ( _ ) before "hidden" or "visible"
#define visible 2
#define ACE_SCOPE_SHOW_BIS__hidden [/QUOTE]
Change the end of last line from hidden to visible
Viola, now they appear and so will many other stuff that default ACE hides.
EDIT: Jesus christ, the forum keeps changing what I type after I hit submit. If I confused you guys just send me a PM. I copy and paste the lines directly from the file to here but after submitting it the damn thing gets changed. So what I quoted above is a bit different then what you'll read in the file
(God damn bananas..... again)
Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.
Mike Tyson's ode to Manzilla's SP playing style:My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!
Just curious...but if I made these guys ACE combatible, would that mean that they would show up in-game with those backpacks on them? That would suck...
Your above method sounds much better for using them with ACE if that's the case.
My mistake Miles. They don't seem to work with. The stamina system isn't working with them and if I do put a backpack on them I can't pack anything away.Originally Posted by (Miles Teg @ Feb. 02 2009,16:24)
As far as if they would show up with backpacks, I'm not quite sure. The BWM units don't show up with backpacks but stamina system and some other stuff works. They don't directly need XEH either. I'm not sure if all ACE aspects work with them though.
What I posted above was directed towards walker's post on the first page regarding the units not showing in the Editor.
Sorry for my aloofness.
Also, you have the old version of vilas_wpn packed up. At least I think you do. The version I have is dated 1/4/2009 and it is 147mb's.
Yess!!! Thank you so much!!
I was wondering why no one even attempted to make taliban!
All we need now is ANA