How is this as COOP?
How is this as COOP?
We enjoy it..........a lot.Originally Posted by (VerySolidSnake @ April 06 2009,16:46)
Cya in the
Just updated first post announcing Invasion Warfare 6 including Inv44 and Omaha Beach.
As the sole betatester I have to say fighting in flickering Flare lights during night is very nice :-)
Flare mission is 5 rounds 25 seconds apart (also added to all other packs).
Edit: Two known issues, Time of Day is wrong from other players when you JIP and at times there is an error when opening buy menu.
I am looking into it but with no errors, it wouldn't be an Oden Production
Last edited by [ASA]ODEN; Jun 10 2009 at 19:48.
Any outlook on an ArmA II version?
No, no ArmA2 version on the horizon.
I had a brief look and even the menu system fails hard in ArmA2 along with almost all warfare objects.
It looks like way too much work to get this up-n-running in ArmA2
Just discovered your mission here... I really like the idea!
I've never been a huge Warfare fan, but turning it into an Invasion really adds something. It reminds me a lot of Axis and Allies (the board game). Germany and Japan, starting out with a huge military buildup but far less income than the Allies, must lash out and take over the pourous Allied territory quickly, before the economic might of the Allies becomes too much and overwhelmes them.
On top of all this coolness, the idea of a Coop game with a scant five lives per player really sounds appealing. Especially when compared to the old stand-by of countinuous respawn (yawn), or the whole one kill perma-death and you get to sit there and watch your buddy for hours (fine for short scenerios but extremely frusterating for long missions).
Very good ideas here... can't wait to check this out!
Last edited by MadRussian; Jul 1 2009 at 15:59.
really been enjoying the WW2 version, stopped me playing arma2 for a bit.
Shame your not doing an arma2 invasion standard version would love to see that.
We are finishing the Patch for ARMA, then moving to ARMA2.
Invasion 1944 | Composer