does this work on single player missions?
does this work on single player missions?
It does, as long as the units in the single players missions have the correct init-line to have them make use of GL3.Originally Posted by (rheydrich @ Jan. 10 2009,20:43)
INKO Simple Firing Script (Mission script)
INKO Disposable A2CO v1.3 and INKO Disposable A3 v1.1 (Addons)
thx for the info. 1 little thingy still...
Does the eventhandler need to be the last of the modfolders or the first or sequence doesnt matter(so I can leave the one in ace folder there)?
x4 965 @3.8
ati 5870 1GB
It doesn't matter.
The Extended Eventhandler AddOn must be loaded just once if it's placed in the first or last position of loaded AddOn's really makes no difference.
It would be great if u could make it automatic for the sake of us non-scripters so we can use it in missions. Your mod seems really impressive but cant really use it if it doesnt work with the missions out there. Of course if its possible.Originally Posted by (SNKMAN @ Jan. 10 2009,19:12)
thx
Of course i can create a auto Init script, but you have to think about some things.
If you play a mission, which has some objects ( For Example: Steal a Helicopter ) which is guarded by some enemy groups and you was spotted by some other groups, which call the Helicopter guard groups as reinforcements, then the groups which may was supposed to guard the Helicopter will leave their positions and go to where they was called in as reinforcements.
But ok i will create such a inizialize and you can use it, if it fit's your needs.![]()
Thank you, cant wait.Originally Posted by (SNKMAN @ Jan. 10 2009,22:54)
And I'll keep this in mind in case i come across with a mission with this kind of parameter.
Also is this mod modify the AI in a way to make it more likely engage from far distance (without using too much ammo) making suppressive fire and being affected by it?
I know Truegameplay mod is doing it but im not sure if its still necessary with this mod.
Basically my main aim is (being a singleplayer mainly) to find a way to make the Ai in my team and enemy as well fight in a smart and effective way with using flanking, suppressing tactics as well as attacking from distance. As you guys have much more experience can you pls give me an advice how to make it done.
I've recently tried ACE and while Im impressed with many features I found the AI a bit weak compare to the ones in slx or ecs. If u have any opinion which mods I should use to get a competitive AI in Single player would be appreciated. THANK you very much and sorry if this post got too long. Dunno who to ask if not u guys, thx.
Yeah this looks fantastic. I'm just trying to figure out how to create units in DAC zones to get created using GL3. For example, an SP mission that has 2 enemy zones linked and all enemy units, vehicles, etc that get created in these zones will use GL3. I think I have to create an event some how but I need to learn more about that part of DAC.
If anyone uses DAC to create missions and knows how to do this please let me know. I'd appreciate a little help.
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have you tried ACE + ECS ?Originally Posted by (spangg @ Jan. 10 2009,22:58)
If you figure i out Manzilla please let us know. I've only used the events once before, that was using Rommels Advanced AI. That worked by initializing the script into each group after DAC created them.
With this being activated by the presence of the GL3_Group, i wonder if the GL3 could be initiated after DAC has populated the groups thereby adding them to the GL3 group list.
SNKMAN does GL3 update the group array at all, other than on initialisation? I.e for respawned groups? If so, intergating it into DAC might be a bit easier. (Then again are we going to run into problems because DAC units call for reinforcments ect. aswell?)
Gonna have to do alot of testing me thinks...
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