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Thread: One question that MANY fans care about.

  1. #111
    Quote Originally Posted by (CyDoN @ Jan. 17 2009,04:10)
    You should play coop in Doom 1 then and not ArmA.

    We don't care about public PvP and we also don't care in what position you score in public servers in all the games you have played.
    Actually, Doom1 coop is awesome.


    I'm all for BIS making awesome missions, but I don't think official pvp maps will make pvp or TvT more popular.

    In my opinion, YOU are the only one that can make something popular. And by "You" I mean the people with the desire for it.

    So what I think you ought to try is to pick a day or two per week for several straight weeks, advertise it on forum or so, get all your friends to sign up and play exclusively tvt or whatever.

    And if it's true that there are "many caring fans", then it should be easy as cake?
    I won't not promise to avoid refraining from harming you.

  2. #112
    There will be PvP in ArmA2!
    The question is only, if it will be any good or not...

    In ArmA the PvP part was strong at the beginning, but ended up in being very little.
    Now i think there are just a few servers left with DM and Berzerk missions.
    Compared to OFP and the many PvP servers there, ArmA has nearly no PvP at all.

    Most PvP players recognized that the controls and movements of the infantry soldiers were just not good enough for PvP games, so they stopped playing at all or tried out other games.

    Now we are all waiting for ArmA2 and i hope the controls and movements of the infantry soldiers wont be as clunky as it was in ArmA.
    A good PvP community in ArmA2 wont disturb anything. It would even help to have more games sold and so more money for BIS.

    I prefer PvP, but i also like nice COOP missions.
    However, im definitely going to make some PvP missions for ArmA2, but only if ArmA2 will have smoother controls and movements for the infantry soldiers.
    And as far i heard, BIS already said that they overworked it.
    Here a little quote:
    Quote Originally Posted by [b
    Quote[/b] ]Animations (more fluid and realistic, hand signals, ability to reload while walking, climb over smaller obstacles)
    So im really looking forward to the release of ArmA2 and im also looking forward to have a lot of fun with self-made PvP missions! ***

  3. #113
    I didn't brother reading all here, because this topic was counteracted from the start by bigoted people who never played the great PvP maps for years in OFP.

    Just wanna say, if ArmA II has the same stiff animations, movement and aiming, the PvP part of the game will fail again.

    And it has noting to do with the quality of maps.
    The problem is the controles and the aim.
    OFP is still the reference here.




  4. #114
    will be there Mortars.??? .. it would make it more intensive.. and it opend more tactical solutions..

  5. #115
    Moderator maionaze's Avatar
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    Quote Originally Posted by (Gandra @ Feb. 04 2009,14:44)
    will be there Mortars.??? .. ***it would make it more intensive.. ***and it opend more tactical solutions..
    MLRS artilerry will be present in the game , much more fun

  6. #116
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    Quote Originally Posted by (Gandra @ Feb. 04 2009,14:44)
    will be there Mortars.??? .. ***it would make it more intensive.. ***and it opend more tactical solutions..
    WTF?

  7. #117
    Quote Originally Posted by (maionaze @ Feb. 04 2009,16:23)
    Quote Originally Posted by (Gandra @ Feb. 04 2009,14:44)
    will be there Mortars.??? .. ***it would make it more intensive.. ***and it opend more tactical solutions..
    MLRS artilerry will be present in the game , much more fun
    Yeah. All those duds which will then become landmines would also be major fun
    \"on se saatanaa, että kansa on pieni\"

    -Paasikivi

  8. #118
    Regarding artillery I would love to see this.
    ARCHER

  9. #119
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    what do all these have to do with pvp?

  10. #120
    There was a much different mindset of gamers in 2001 when compared to now.

    FPS's such as Battlefield 1942, Tribes2, OFP, etc would not have worked as well these days.

    FPS gamers are generally after one thing these days - kill stats.

    There's no kill glory in a support role no matter how vital it is. People are not going to flock to a game where they can't immediately pick up a weapon and start shooting things. The patience just isn't there anymore.

    I would absolutely love large scale pvp battles in ArmA and ArmA2, but it would not fly. Coordinating more than 6 gamers these days is, well, short of impossible. Each person seems to have their own idea of what is going to make their team win and everyone branches off to do their own thing - and boost kill stats while they're at it.

    Look at AA 3.0 coming up. In 2001, AA was the only game of it's kind. It took skill and teamwork. Over the years, it was developed and degraded into a fast-paced, kill-centric game. Videos of the new, 2009 one show the weapon staying totally centered while the player is running down stairs.

    Due to it's complexity and reliance on coordination and teamwork, ArmA and ArmA 2 will be more successful in their roles as large scale coop missions. And that's pretty sad considering the potential that is there.

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