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Thread: One question that MANY fans care about.

  1. #11
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    @Beerhunter

    "If you want PvP my god there's tons of them out there , from DoD through BF2 up to CoD5 to name but a few."

    But we like ArmAs' gameplay?

    "Co-op OTH , offers the opportunity to work as a team with friends to complet a mission by supporting and assisting rather than running aorund blowing things up."

    I don't find it intresting killing bots, you can also work as a team play a 5vs5 match and that is much more exciting if you ask me its a matter of taste.

    "Besides , PvP servers , for the most part are simply breeding grounds where idiots congregate."

    What if I say the same thing for coop servers? This of course is very sad to hear from anyone, underestimate people that have not the same tastes as him. I can find many things to tell to coop players like they dont like getting pwnd for instance. But the point is that arma has warefare which is nice if you play coop its also nice if you like a mix of pvp and coop but if you like to play C&H or CTF types of maps you won't choose to play this one.

    I don't get why coop ArmA players dont want ArmA2 to have more PvP support from BIS, seriously i don't care about addons and I won't play antything that includes AI and many others too. ArmA already has Coop and many mods about AI (FFN was top and if you add ACE with it you have a great game).

    About talking behalf PvP ArmAs' community its easy to see that orginized PvP clans are more than coop hm... teams? squads? friends? Or whatever its a matter of taste if you read my fist post BeerHunter you will se many organizations that support PvP play.

    @Commando84

    You don't get my point. Yes warefare might be good but still its a matter of taste, I personaly don't like warefare, others do. The point is that many people like me will never play Warefare like you for instance won't play berzerk.

    Thats what i say is what funnyguy1 says too. I bought the game with many of friends from OFP-Counter-Strike and Rts scene like my but after a while they got bored of the game cause we there weren't any maps to play a match with another team, there werent even public maps.

    @Gnat

    Well i don't want to play that kind of map, thats you don't understand, its a matter of taste, you might enjoy it I and many other people don't.

    Counter-Strike official PvP maps like De_dust2 or BF strike at karhad what was the name? Or Q3DM7 for Quake 3, Two Faces for Unreal Tournamet. Who doesnt know these maps? They were included when the game was launched and they were used in public and clanmatches.

    What you dont get is that in order to arrange a map with more than 5 people is hard, clans tend to be at that numver in every game.




  2. #12
    My opinion:
    I don't really like all that mass-attracting missions like Warefare, CTI, Evolution, Domination, etc... They and the most players playing them, feeling similar like "Senseless Deathmatch" in their matureness to me. Even though the Scripting and stuff behind them is surely very impressing.
    (Please don't feel offended creators, you surely have done a awesome job for many players, but its my personaly opinion and i'm personally rather addicted to respawn-less teamplay, which can't really be found in any of those missions )

    I love respawn-less Coop missions or big PvP missions of similar "matureness" with focus on maximum teamplay, especially ACE-Powered and played on closed Servers or Teamplay Focus Servers like from "GOL-Clan" or "Tacticalgamer.com" Servers.

    But, i don't really get the topic of this topic.... where is the problem?
    Everyone can make great PvP maps.... The Editor+Scripting+Usermade Islands gives you nearly endless possibilities.....
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  3. #13
    Hello there,

    The games by BIS are of the sandbox type. While they do offer content for introduction and to serve as examples , the main thing you buy and the main reason people buy is because you get a set of functionality to set up your own game. Your own mods,your own islands,your own units,your own scripts,your own missions.

    You and your friends seem to have misunderstood that and believed it to be a content-based game. It is certainly not.

    Luckily for you since the game modes you and your many friends are into are CTF,DM and derived game types have very very simple game mechanics even a complex game like OFP/ArmA can be reduced to that simplicity.
    It takes neither much intelligence, much effort or much experience in mission making to create any PvP of those game types.
    Also they are small in size and the downloading process is automated so the distribution is no problem either.
    Furthermore there are BIS templates for it, but I wouldn't trust them to give me proper results either.

    So you will be happy to hear that all that stops you from having grand PvP games with superb tactics is only yourself and your many friends. And perhaps finding someone to host it.

    Needless to say that neither 99% of the Coop missions or CTI missions(Which warfare is after all) where created by BIS and this should give you an example that it doesn't need any official missions to make something popular.

    So I look forward to the many PvP missions you and your many friends are going to create since you are all seem quite desperate to play them and as I just showed its quite easy to do. Have fun

  4. #14
    Its all what the players does of it. Some of the tactical pvp I have played in ArmA, has been the most nerve wrecking in the game.

    But that is provided that the people you play with wants the same as you. PVP has the potential of being just as good as coop, with one exception, that your enemy has a brain, making the game play extremely intensive. But its all up to you and the people you play with, and not the game.




  5. #15
    @lwlooz

    Your absoulutly right. He states most arma and ofp players want this type of gameplay but i say BS!! The ONLY thing stopping them from achiving that is themselves and when I look at the servers almost none are playing anything close to DM or CTF or BF2 style.

    @Cydon

    So give me a break and think before you post and stop complaining about that you can't "ROFL-PWn-own-LOL" someone on this game.



    OFP2: Lead AI Designer Clive Lindop plays ArmA : Link!

  6. #16
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    Quote Originally Posted by (Jensen1 @ Jan. 08 2009,03:13)
    @lwlooz

    Your absoulutly right. He states most arma and ofp players want this type of gameplay but i say BS!! The ONLY thing stopping them from achiving that is themselves and when I look at the servers almost none are playing anything close to DM or CTF or BF2 style.

    @Cydon

    So give me a break and think before you post and stop complaining about that you can't "ROFL-PWn-own-LOL" someone on this game.
    Hey mr.angry this is a topic about PvP players and our demand to have some official maps so we can organize tournaments where pro players can measure their skill and have fun.If you don't like it pass over the topic.What's your problem?We ask BIS about something.If you dont like it and you like to play coop,make your missions with the editor,place your (d.....s AI)bots and kill them to get happy.

    @Gnat:What makes you think that the community is you?
    The community is every single person that plays ArmA.So i dont want you to speak for me ok?Just keep your opinion,I respect it but dont get us out of the community.You have not that right.




  7. #17
    As much as I like PvP and such (playing quite a bit of things like CoD5, ETQW, blabla...).
    I'm sorry to say, but this kind of requests are, to say the least, useless...


    OFP, ArmA, both came with a neat, powerfull (imho, the most versatile and powerfull mission editor one can see) mission editor.
    On top of this, missions are downloaded on the fly easily, preventing ANY need for a player to have the mission on his harddrive when connecting.

    OFP came with ZERO usefull PvP map, but have seen a sheer number of very good user made ones. Did it kill the competitive side of OFP? no.
    What killed ArmA competitive PvP is something else, FPS issues, animations issues, things like that.

    So there is no need for BI to even care about much about making PvP missions themselves. Most will be snubbed by community anyway for X or Y reasons (and probably mainly because BI guys do not have the PvP mindset) and community WILL PREFER (with reasons) custom made ones, which, once more, HAVE NO IMPACT ON NEW PLAYERS (it's seamless to them, they connect to server, they download the mission, they play, it takes what.... 10 seconds more than not downloading the mission... wow...)


    Question to Cydon, refering to this (sentence that I don't quite get) :
    Quote Originally Posted by [b
    Quote[/b] ]But we like ArmAs' gameplay?
    Define "ArmA's gameplay" please, compared to PvP oriented games.



    Whisper / Kalbuth / MrK
    ex-OFrP member.
    OFCRA lurker : OFCRA www
    Planetside 2 / Tribes Ascend, member of Formido Clan

  8. #18
    PVP isn't just CS-style run and gun... And any map can be fun with the right people.

    Technically, nothing is preventing you to replicate most BF2 maps (or very similar ones) and mechanics into Arma already... Like : drop a few buildings on Rahmadi, set flags to conquer the zones, a few triggers and there you go.

    However, if the game doesn't have any good PvP map out of the box, most of the new pvp players may not even realize that you CAN create good pvp missions in the editor... You have to seduce as many people as possible at launch, without relying solely on the comunity to release pvp maps 3 months later...

    More pvp players = ***more money for BIS = more expansions for Coop players !

    But as Whisper said, if pvp isn't played as much, it's probably more due to other factors than the lack of official maps : slower pace and animations, instant death with no revive, focus on large scale battles rather than CQB...

    Hopefully, many of those issues/features (depends on how you see it) will be adressed in Arma 2 : revamped anims, first aid and battlefield clearance, better urban environment and precision...

    We may have the best of both in the end... and as much as I hate Deatmatch, I wouldn't mind a C&H or CTF with a few buddies...




  9. #19
    I'd like to see how an exact recreation of BF2 map mechanics and map balance would play with ArmA game play. Also, CS and Quake 3 maps

    Those games have good PvP because they are made as PvP games from the ground up, not only because they have good official PvP maps. Where as OFP engine only got multiplayer as an after thought.

    That said, OFP and ArmA work pretty well in large scale PvP, like your basic A&D mission or CTI.




  10. #20
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    Quote Originally Posted by (Pulverizer @ Jan. 07 2009,21:19)
    I'd like to see how an exact recreation of BF2 mechanics and map balance would play with ArmA game play.
    Are "Mechanics" and "Game Play" not the same thing?

    As has already been identified, the differences are in the animations and controls.
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

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