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Thread: A.C.E. Advanced Combat Environment Public Release!

  1. #111
    Warrant Officer
    Join Date
    Oct 11 2004
    Location
    Germany, near Hannover
    Posts
    2,167
    Great work guys, i love this mod.
    The sounds are great, the stuff included is fantastic and the new features are priceless.
    This stuff will keep me busy for some time.
    MB: Gigabyte GA-MA770-UD3 - CPU: AMD Phenom II X4 945 - RAM: Corsair XMS 8GB DDR2 RAM-800 MHZ - Video: EVGA GTX 660 TI SC 3GB - Sound: Asus Xonar DX PCI Express 7.1 Audio Card - OS: Win7 Home Premium 64 BIT
    Buy the Games you play.
    This should be the minimum support and respect to the Developers work.

  2. #112
    Staff Sergeant
    Join Date
    Jan 20 2006
    Location
    Des Moines, Iowa USA
    Posts
    332
    That trailer looked absolutely...amazing!! Looking to try this one out. Cheers an Happy Holidays




  3. #113
    how to use AI for mortar team? very glad to see mortars in, but unsure as to how to use.

  4. #114

    Arrow

    I'm pretty sure it's supposed to be "ordnance," not ordenance. Sorry, and I don't mean to nitpick, but it's in the menu right there on every aircraft.

  5. #115
    um im not sure if this been adressed BUT I keep getting errors from some of the download lINKs it says file croupt and stuff ya GUYS MAY want to reload the links and fixem up

  6. #116
    OOH I found a bug. On civilians when they crouch the safe walk crouch all they don't walk they slide across the ground and kneeling down its quite funny really.

  7. #117
    Some civilians and Iraqi insurgents don't show any wounds or blood splatter.

    BTW having fun with this mod, thanks for the hard work to improve the game.

  8. #118
    Quote Originally Posted by (twisted @ Dec. 25 2008,03:27)
    how to use AI for mortar team? very glad to see mortars in, but unsure as to how to use.
    The mortar is not in the system at this time. For future use.

  9. #119
    Brilliant mod, hopefully in the next releases we'll see OPFOR and IND fleshed out to the level that BLUFOR is at, one problem though, I've been trying to run this with addons for OPFOR infantry troops but they no longer show up on the list, I can place them as a group though but when I double click them to set them as a player they turn to a different unit, any idea what could be causing this?

  10. #120
    Quote Originally Posted by (MechaStalin @ Dec. 25 2008,08:27)
    one problem though, I've been trying to run this with addons for OPFOR infantry troops but they no longer show up on the list, I can place them as a group though but when I double click them to set them as a player they turn to a different unit, any idea what could be causing this?
    Quote Originally Posted by (sickboy @ Dec. 25 2008,03:58)
    This is probably an effect of 'hiding' the default BIS classes from editor etc.

    You can change this behaviour in the ArmA\dta\ACE\ACE_ClientSide_Config.hpp file:

    Set ACE_SCOPE_SHOW_BIS ***from hidden to visible
    ACE/ACE2 dev

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